So, one little thing I feel that RT overlooked, even if most people will likely say "who cares?" is the use of/availability of space stations. Under the right circumstances, I am under the opinion that a Rogue Trader can claim a world in the name of the Emperor (part of their "extending the boarders of the Imperium/being conquistadors" duty), and while I'm sure some of them might then shift to the control of the Adeptus Terra, who might send their own people out to administer the place, if you don't tell the Imperium, or if the planet is uninhabited, say rich in mineral wealth, and you plan to sit on it, and sell it, you might want to control it, yourself. Whether that means you spend some time there (maybe while your players take some time off), or just appoint some of your Warrant-given underlings to administer the place for you, in the background (it's amazing what you can get away with, under the Imperium, if you just smile, pay your tithes, and don't rub up against a Ruinous Power), it might be easier to oversee your new acquisition from above (being a lofty sky god). If this is your goal, a space station might seem the best option. Question, how might one get one? I assume they are sold like ships. Could you just pick a hull, say a cruiser, and adjust cost for some of the missing bits, plus some of the added station bits, and say you have a station? Has anyone had their players purchase a space station, before? If so, what was your mechanic for it?
Last dumb question here, but it stands to reason; if you purchase a space station (doesn't have engines), what might be required to tow it to your planet of interest? I don't know how well various towing methods stand up to warp travel, and remember the book describing how dumb a few people were made to feel when they realized that a Ramilles-class Starfort was NOT going to safely travel through the Jericho-Maw warp gate, and that's a stable path. I have an idea for a mining world, owned by Rogue Trader interests, more than likely, and I plan to have a space station in orbit, with mining gear, ship-repair tech, and other such cool things. Might even have a variant of the auto-temple for mining stuff, sort of how they could drop a prefab mining facility, as soon as they know there's something there to mine, and the station makes a good launching point for transport ships. If this was going to be more a "this is how the players could do it", and less a "GM caveat", how might one go about it?
Thanks much, and have a great one.