Hello everyone.
10 days ago, I posted a topic here about me being in the process of learning app development with web-sockets, and thought it a good idea to learn it by doing a web version of AGOT:LCG.
Back then I had sketched an alpha version, a "first draft". I got some feedback from widowmaker93, imrahil327 and dcdennis who recommended me to modify the concept into more of a sandbox where instead of the computer enforcing stuff, players have more freedom and enforce the rules themselves.
I did so, and now I have a new alpha, again a "first draft" of the new concept. You can try it here: aws.atehortua.com/thrones/
To make testing easier than the last time, multiplayer is disabled, so instead of needing to open two browser windows to try it out, you are now welcome to a game where there already is a computer "Dummy".
This way you can test the stuff you can do, like drawing/discarding/playing cards, moving cards around, taking gold, power, etc. The dummy will not do absolutely anything, but it's there, so you can even give the dummy control of some of your cards.
Also, to make testing easier, you don't get a normal/valid/official deck, but instead you get a huge deck with all the 160 cards from the core set. This makes it easy to test any particular card (like Tywin Lannister special gold features).
If there's still anybody around here interested in this, please give this a try, and post your findings here in this thread. I gave it a lot of thought, and the new design is the best fit I could come up with between the sandbox concept a-la-octgn and a web+websockets app. Only seasoned players could tell me wether this new concept shows promise (I've only been playing for a couple months)