Chun Li Air/Water Test deck.

By vyexcel, in UFS Deck Building

One of my first block 3 deck attempts, seemed fun, but ultimately, this deck failed at being aggressive enough early on, which allowed my friend's R.Mika to run me over pretty fast.

But I figured you all could take a look and maybe use it in whatever ideas you may have and screw around with it. Who knows? Maybe it might help some people.

Chun-Li::::.

Actions: (11)

5/4Tag Along (3x) (Air/Water)
3/5 Rejection (4x) (Water)
2/5 Kung-Fu Training (4x) (Water)

Attacks: (12)

3/3 2H3 Chop (4x) (Water)
5/3 4M5 Boomerang Raid (4x) (Water)
5/3 3M5 Hoyoku-Sen (4x) (Air/Water)

Assets: (4)

Olcadan's Mentoring (Infinity) (4x)

Foundations: (28)

1/5 Aim High (4x) (Air)
1/6 Makai High Noble (4x) (Air)
2/6 Soul of Ling-Sheng Su (4x) (Air/Water)
3/5 Tira's Contract (4x) (Air)
4/6 Chester's Backing (4x) (Air/Water)
2/5 Inhuman Perception (4x) (Air)
2/6 Lord of the Makai (4x) (Air)

Split Cards: (4)
2/2 1M4 Fully Recovered (4x)


Total: 59 + Character


Some of the fun things in this deck are pretty straightforward, Aim High/Lord of the Makai + Tira's lets me pretty much **** Feline Spikes in blocking. (If I have any high blocks in my hand). Olcadan's is pretty much staple, and so is Lord of the Makai (Blinding Rage is good, but the block was unneeded, and I'd pick the high block over mid any day). Rejection saved me a LOT, and it shared symbols with all my attacks. KFT helped me push through that last bit of damage with my Hoyoku-Sen into Raid combo. Aim High + Block into a Reversal Hoyoku-Sen was nasty, and if my multiples got through, I'd be able to use Chun-Li's R to attack with a 7 damage Boomerang Raid on their turn (only happened once, but it felt great.)

Ideally, the setup for the kill was this:

Hoyoku-Sen, Multiple 2, Chop, face down, Fully Recovered to discard all face down cards (3 cards), then Raid for a nice 13 damage.

But it was extremely situational and required me to have 3 cards in my hand, which 90% of the time, I did not get too quickly.

I did like the idea for the Raid (it is one of my favourite cards atm.), but it wasn't stable enough to build around, which is why I'm scrapping it. If you can think of ways to make it more effective, it would be nice to hear your thoughts (of course in a non-negative, constructive way :] )

i played this deck at GCC and did ok with it. perhaps try plaing shooting capoera and ODCB.

GeneralReaction89 said:

i played this deck at GCC and did ok with it. perhaps try plaing shooting capoera and ODCB.

Orly? Did you see any problems while playing it? I found myself having difficulty discarding my attacks and being able to chain to a boomerang 90% of the time.

i didnt play boomer in my deck although its a cool tech idea. My main kill was ofcourse Hoyoku-Sen along wit some other basic water stuff. Gorgeous Team is a great have in this deck and so is billiard player.

GeneralReaction89 said:

i didnt play boomer in my deck although its a cool tech idea. My main kill was ofcourse Hoyoku-Sen along wit some other basic water stuff. Gorgeous Team is a great have in this deck and so is billiard player.

i agree with those two sugestions. i would throw the bigger they are, and aquakinesis in 2. i think 28 foundations is too few, but if it works for you...

trane said:

GeneralReaction89 said:

i didnt play boomer in my deck although its a cool tech idea. My main kill was ofcourse Hoyoku-Sen along wit some other basic water stuff. Gorgeous Team is a great have in this deck and so is billiard player.

i agree with those two sugestions. i would throw the bigger they are, and aquakinesis in 2. i think 28 foundations is too few, but if it works for you...

i tested bigger they are in my deck and the problem is that chun li is 5'8 so whiel she will get the draw power against certain characters many slip under her in terms of height. I would just go with 3 aqua kenisis.

GeneralReaction89 said:

trane said:

GeneralReaction89 said:

i didnt play boomer in my deck although its a cool tech idea. My main kill was ofcourse Hoyoku-Sen along wit some other basic water stuff. Gorgeous Team is a great have in this deck and so is billiard player.

i agree with those two sugestions. i would throw the bigger they are, and aquakinesis in 2. i think 28 foundations is too few, but if it works for you...

i tested bigger they are in my deck and the problem is that chun li is 5'8 so whiel she will get the draw power against certain characters many slip under her in terms of height. I would just go with 3 aqua kenisis.

what i do when playing the bigger they are with a medium height character, is main deck it, and just side it if they are shorter.

im just not a fan of a 2/4 with no block