I've been thinking about this for a while, and the discussion in the CCG thread prompted me to finally post about it...
Is it time for FFG to consider rotation, despite promises to not do that in the LCG era?
Lets look at some statistics
Currently there are 7 completely chapter pack cycles available. If you want to have a full playset of cards, you will need to buy 3x each of the Clash of Arms and Time of Ravens Chapters packs (assuming you can find them) and 1x each of the King's Landing, Defenders of the North, Brotherhood, Secrets of Oldtown and Tale of Champions cycles.
Assuming you get them at retail price and disregard sales tax, this will cost you $810 and will net you 840 different cards.
There is also the Core Set and 6 house specific expansions available. Again, if you want to own a complete playset, you will need to buy 3x the Core set and 1x each of the house specific expansions.
Assuming you get them at retail price and disregard sales tax, this will cost you $300 and net you 538 different cards (although some income locations are found in multiple boxes...same card but different "identification number")
So in total, you will spend $1100 and have 1378 different cards and a playset of everything.
During the CCG era, Base sets normally had 220-240 different cards. Expansion sets normally had 120-140 new cards. And its largest, the CCG card pool had three base sets and two expansions for each each base set, including a few promo cards and specialty cards found in Starter decks and Legacy packs.
So 720 (base set x3) + 840 (expansions sets X6) = 1560 total cards. And I think I have estimated pretty high. We are very nearly at the same point the CCG product would be "rotating out" a base set.
So, if FFG decided to rotate out Clash of Arms or Time of Ravens, how would you feel? Do you think it would be good for the game or bad for the game?