Quick draw + Rapid Reload... what about Holstering?

By Zachariah Tritch, in Dark Heresy Rules Questions

I'm trying to play a sword/pistol cleric, but have hip shooting as well.

The idea I'm going for is dual pistols while I close into melee, then pull out a sword.

So I can draw/ready as a free-action! That's great, but is there any way to holster as part of a move action or anything like that?

Otherwise my running up will be fairly anticlimactic as I simply draw my weapon

This is a just-pre-ascension campaign, so I am all the way down at rank 8 (this guy is an alt in case my primary character gets put out of commission for some length of time).

Thoughts?

If you're spending the same number of actions, I doubt it would be a huge problem for your GM to allow your character to draw as part of a combined move and free action. Same end result, just a little more cinematic.

Holstering implies exactly the same movement as draw the weapon, save you do it the other way around. I don't see why you couldn't do it for free as long as you have Quick Draw (to be honest, as a GM, even if the player didn't have Quick Draw I would allow him to holster his weapons as a free actions since it doesn't change much anyway and the player would have to spend another Half-Action to draw the weapon if he wants to use it again).

Quickdraw lets you do more than just draw a weapon or other item.
You can use it to put something away as well.

And you can use it on two items per round as long as it's not the same item/weapon.

So holster a gun + draw sword would be fine.

Well, technically this is 2 separate Ready Actions.

The RAW states you can do as many Free Actions as you like, within reason, and Quick Draw doesn't (AFAIR) state it is limited to once pr round.

So I think you should be OK :)

Umbranus said:

Quickdraw lets you do more than just draw a weapon or other item.
You can use it to put something away as well.

Really? Is that stated in the rulebook?

I do not allow holstering as a free action with Quick Draw. Pulling out a weapon is far easier than putting it (secure) into a holster or scabbard. That's one of the reasons my players often opt to drop weapons in a fight (as this is a free action for all) in the hope they do not have to flee later in the fight...

Holstering is not cinematic anyway... gui%C3%B1o.gif

Besides, I also allow to make use of Quick Draw twice in a round, if the character has the Two Weapon Wielder talent.

Luthor Harkon said:

Pulling out a weapon is far easier than putting it (secure) into a holster or scabbard. That's one of the reasons my players often opt to drop weapons in a fight (as this is a free action for all) in the hope they do not have to flee later in the fight...

Holstering is not cinematic anyway... gui%C3%B1o.gif

Besides, I also allow to make use of Quick Draw twice in a round, if the character has the Two Weapon Wielder talent.

There is no grounds for this statement based on "reality" at least. QuickDraw represents training and practice in the art of ... well, drawing really fast. And you can see Bob Munden draw, fire (and hit his targets) and holster his revolver in less than

Interestingly, the average human reaction time is between 0,2 and 0,25 seconds, so good luck Dodging that ;)

Luthor Harkon said:

Really? Is that stated in the rulebook?

The Quickdraw talent is about the ready action (which is normally a half action). And I think it's there that is defines what can be done with a ready action. But I can't look it up now that I'm at work.

Darth Smeg said:

Well, technically this is 2 separate Ready Actions.

The RAW states you can do as many Free Actions as you like, within reason, and Quick Draw doesn't (AFAIR) state it is limited to once pr round.

So I think you should be OK :)

Wouldn't multiple uses of Quick Draw in the same round violate the principal of only being able to do a particular action once per round? (i.e.. the same reason we can't do two half action standard attacks per round).

ok, I had in mind the DW version. There it is clearly stated under ready action that you can draw, ready or stow away things or use stuff like medi-patches as ready action. And it states that you can declare that action twice in the same turn as long as it is used on different items.

And that ready action is reduced by the quickdraw talent from half action to a free action with pistols, basic ranged weapons and one handed melee weapons.

But that is DW RAW and to use it for DH would be up to the GM. But I think it's much clearer that the DH rule.

I would HR that quickdraw can be applied to other small items that can be used or drawn per ready action, as well.
Because, I'd say: Why can someone quickdraw a pistol but not a Handgranade or auspex hooked to his belt?

our group drops the weapons if we want to switch.

Darth Smeg said:

Luthor Harkon said:

Pulling out a weapon is far easier than putting it (secure) into a holster or scabbard. That's one of the reasons my players often opt to drop weapons in a fight (as this is a free action for all) in the hope they do not have to flee later in the fight...

Holstering is not cinematic anyway... gui%C3%B1o.gif

Besides, I also allow to make use of Quick Draw twice in a round, if the character has the Two Weapon Wielder talent.

There is no grounds for this statement based on "reality" at least. QuickDraw represents training and practice in the art of ... well, drawing really fast. And you can see Bob Munden draw, fire (and hit his targets) and holster his revolver in less than

.

Interestingly, the average human reaction time is between 0,2 and 0,25 seconds, so good luck Dodging that ;)

Uh, you disregard my statement as unrealistic by showing a youtube video with a weird fat guy wearing a ridiculous hat and wielding a golden revolver?! C'mon! What kind of argument is that?! By this argument you could say one should be able to make 250 shots per (5 sec) round (0.02 sec x 250 = 5 sec).

The rules are also about basic weapons and melee weapons. Try all this with a running Chain Axe for example.

If you make holstering that easy (every only half-able combatant has the Quick Draw talent), a combat would see drawing and holstering weapons left and right every single round without any problem. Dropping a weapon must be faster than holstering for reasons of mechanics as well as common sense.

The wierd fat guy is not the only one who can do this, in real life, you know :)

My point was that with the proper training (that quick draw represents), holstering a pistol takes virtually no time. Not enough to make it a half-action, at least, and imho little enough to disregard in time-keeping.

As for (chain) axes, swords and such, you make a fair point. I guess it depends on the "holster". Axes and such that are simply hooked onto a belt (using carabiner hooks or such) should be free-holsterable with quick draw, but a chain axe that comes in a leather case with zip-locks and such would be pushing it ...

Not only is holstering considered part of the Ready action, switching one weapon for another only counts as a single Ready action.

From the DH Core Book: [emphasis mine]

You can draw a weapon or retrieve an object stowed in a
pouch or pocket. You can also put an item away that you are
currently holding. So, you could holster a pistol and unsheathe
a knife as one Half Action.
You can also use this Action to do
such things as apply a medi-patch, inject stimm or some other
kind of drug, or coat a weapon with the contents of a vial of
poison, for example. You may use the Ready Action twice in
one Turn if you are preparing two different items.

There is no question that you can holster a pistol and draw a sword whilst charging at an enemy. You simply can.

EVERYONE seems to have forgotten ONE simple upgrade/modification you can give ANY metallic weapon ( especially pistols ) that NEGATES the need for a "holster" to fight with at all..its called MAGLOCK...simple/secure/and fast ( halving the time it takes to ready the weapon as well as stow it. SOO combined with quick draw and hip shooting allows you to be a true gunslinger and draw down faster than most can realize your doing it... )..between quick draw - hip shooting AND a maglock modification ( yes it does require you wear a solid type of armour ( carapace or higher ) then you can draw/ready or stow the gun(s) as a free action.

And i agree with Darth Smeg....the talent of Quick draw is meant to simulate mundens skill level with drawing a weapon. the rest is simply the added talents/skills and modifications to the gear that allow the faster times...

And as for holstering the pistol...that CAN be cinematic done with flare...add a few spins and flips of the gun with one finger as its lowered right into the holster for added air of superiority/confidence of skill...and perhaps also good for an Intimidation test....