Blanket x3 per phase rule

By player1774016, in 1. AGoT General Discussion

I have a proposal:

What if ALL effects could only be triggered x3 times per phase as a maximum? When a card is nerfed, that is (almost) always the restriction they place.

So I am saying x3 times per phase per card. So you could stand two different killer of the wounded three times each.

The advantage would be to allow new cards with more dramatic effects with less risk of infinite combo problems.

This would be consistent with the draw cap and many other x3 only symmetrys in the game (number of challenges) .

I would rather eliminate the possibility of having an infinite looping effect over limiting the possibility of having a great combo with the right cards out. There are cards that trigger for each challenge won, and it would be a disservice to make combos that may happen 4 - 6 times when the moment allows them to happen.

I would rather FFG impose erratas or rule updates on specific abusive combos(like KotW and Lyanna Stark combo) than to make some universal rule that would be unfair to hard earned and reasonable combos that may trigger more than 3 times in a phase.

Bomb said:

I would rather FFG impose erratas or rule updates on specific abusive combos(like KotW and Lyanna Stark combo)

Wait, THAT'S your example of an "abusive" combo?

Well there's certainly more to that combo, but that is the core of it. It creates an infinite kneeling and standing guy like No Shadows Robert.

imrahil327 said:

Wait, THAT'S your example of an "abusive" combo?

I can think of two different combos which create can create unlimited amounts of power in one phase with KotW and Lyanna. They're tricksy to pull off but not impossible.

Staton said:

Well there's certainly more to that combo, but that is the core of it. It creates an infinite kneeling and standing guy like No Shadows Robert.

Yeah except that KotW is 2 str, non-unique, without Renown or a Noble crest and takes another card to be in play before he can do his thing....yeah hardly the same.

widowmaker93 said:

Staton said:

Well there's certainly more to that combo, but that is the core of it. It creates an infinite kneeling and standing guy like No Shadows Robert.

Yeah except that KotW is 2 str, non-unique, without Renown or a Noble crest and takes another card to be in play before he can do his thing....yeah hardly the same.

Yeah, this was sort of my point, Staton. I am well aware of what it can do, but to call it abusive is stretching that word to the breaking point.

It takes one more card in play to make the combo work, sure, but unless you have something to take care of it right then (and there's only a handful of cards that can) it doesn't matter how fragile the combo is. Infinite combos tend to win you the game right then.

Staton said:

It takes one more card in play to make the combo work, sure, but unless you have something to take care of it right then (and there's only a handful of cards that can) it doesn't matter how fragile the combo is. Infinite combos tend to win you the game right then.

Even this "infinite" combo does nothing in and of itself but allow KotW to participate in up to 4 challenges. That hardly wins you the game. If only there was an attachment that said every time you kneel the attached character it gains a power, that would be a little broken. Or how about some attachments that let you kneel it once per phase to do something cool, like draw cards , reduce character strength , get gold , recur attachments , or discard a dozen or so cards a round? Still not broken or infinite because you need at least 4 cards and because of limit once per phase, but that's the same as limit 7 per round, but still better than limit 3 times per phase.

Jesus. All I heard was bitching about the combo as soon as it was discovered and I've never even seen it. It is potentially infinite regardless of when it can be done. I am against the universal 3 time limit remember?