I'm feeling bold, so here's another thread: how do you generally introduce new players to the beast that is Arkham? And how do they generally fare?
For me...I'm going to get a lot of flak for this, but I plunge them straight into the deep end: all expansions, straight off the bat. Believe it or not, it's not a disaster. Works fairly well, actually. The key factor is that I handle all of the stuff that happens during the Mythos phase, and so, while I generally give them an idea of what's going on, they don't need to know any of the specifics. Like I said, it works okay in general, although they sometimes feel a bit overwhelmed with all the options. In order to make sure they understand the rules, I e-mail them the rules beforehand-or rather, I e-mail them a condensed (but still massive) summary of the rules that I typed up. They never read it, of course, so I just end up explaining it on the spot. That can get tricky.
) and it's not much fun.