Hey guys, here's my thoughts on the new FAQ. I know they've been causing quite a bit of discussion on here and the various other sites.
Hey guys, here's my thoughts on the new FAQ. I know they've been causing quite a bit of discussion on here and the various other sites.
Staton said:
Hey guys, here's my thoughts on the new FAQ. I know they've been causing quite a bit of discussion on here and the various other sites.
Balance to some extent also turns the game into rock-paper-scissors. (*I don't want to offend anyone, since hindsight is pure speculation about "what might have been", so I'm using words to soften what I'm saying.) Zeiler's deck at Gencon, for example, was not necessarily out of left field, that much is certain, as many people were talking about it and testing against it leading up to Gencon. Ghaston Grey was the (not so) secret weapon against uber-maesters. Reading Zeiler's tournament report, though you see that it was merely a case of rock-paper-scissors in setup and draw to get the combo cards. The fact that Zeiler's deck made it past them, is a fluke, as he probably shouldn't have made it that far against a field of GG. So, with an errata to Ghaston Grey, will we actually see more uber-maester rush decks since going up against a Martell deck hampered with multiple 5-cost characters would choke itself to death? I suspect that is the real reason behind the errata to Shadows Bob, not that shadows cards see less play, because that's not necessarily so.
But as for Laughing Storm, I applaud FFG's decision to let it enter the meta, allowing it to play out. It may be that it needs to go back or to face errata after seeing how the meta adjusts (or fails to adjust) to it. I've always thought that a simple erratum would suffice:
During the challenges phase, The Laughing Storm gains "..."
No more abusive card draw combos. But hey, perhaps it's time for Bara to have its 15 minutes.
I didn't hear anything about the Maester Bob combo until like two or three weeks before Gencon, which isn't enough time for players to adjust to it, imo. I agree that he did get favorable match ups in the swiss rounds, that is definitely true.
I don't think balance HAS to be rock paper scissors. That's only the case if people don't toolbox their deck. If you are playing deck A to beat deck B, but lost to deck C, then you need to toolbox against deck C since you are already playing the counter to deck B.
Staton said:
I didn't hear anything about the Maester Bob combo until like two or three weeks before Gencon, which isn't enough time for players to adjust to it, imo. I agree that he did get favorable match ups in the swiss rounds, that is definitely true.
I don't think balance HAS to be rock paper scissors. That's only the case if people don't toolbox their deck. If you are playing deck A to beat deck B, but lost to deck C, then you need to toolbox against deck C since you are already playing the counter to deck B.
I think it was being talked about in the European meta for a couple months prior. I remember hearing about it a month or so after regionals. Regardless, I didn't say that Zeiler's match-ups were favorable, because he had to play GG 3 or 4 times, only losing against it once (to Corey). I'm saying that if you look at the match-ups, it came down to who got GG and enough nobles to trigger it, and who didn't.
Sure, toolboxing: there's no way to toolbox for viable deckbuilds for all six houses, though, which is why reading the meta is so important, as is the versatility of the toolbox card. Deck A can plan for deck B, and even fit in stuff for deck C, but then there are decks X, Y, and Z, which bring their own problematic cards. Not to mention some cards you can't do anything about, even if you know they're coming. Perhaps GJ will become more popular then because of its plethora of cancel.
Dang, nevermind. I just reread the errata to GG and it's equal or lower cost, whereas I misread it at first as lower. Martell still has Arianne. So that won't affect uber-maester really.
Sure, toolboxing: there's no way to toolbox for viable deckbuilds for all six houses, though, which is why reading the meta is so important, as is the versatility of the toolbox card. Deck A can plan for deck B, and even fit in stuff for deck C, but then there are decks X, Y, and Z, which bring their own problematic cards. Not to mention some cards you can't do anything about, even if you know they're coming. Perhaps GJ will become more popular then because of its plethora of cancel.
At that point, it isn't Rock-Paper-Scissors. At that point, it is exactly how it is supposed to be. A deck shouldn't be able to handle everything that is thrown at it. If it can, then there is a serious issue of balance.
This is more like Rock-Paper-Scissors-Lizard-Spock.
sWhiteboy said:
Danigral said:
At that point, it isn't Rock-Paper-Scissors. At that point, it is exactly how it is supposed to be. A deck shouldn't be able to handle everything that is thrown at it. If it can, then there is a serious issue of balance.
This is more like Rock-Paper-Scissors-Lizard-Spock.
Heck, it's not even that straight forward, given the different flavors for each House. Meta'ing against Stark Siege isn't the same as meta'ing against Stark Shadows, for instance.
Staton:
Hey, don't sweat TLS man. Enjoy it!
It's a strong combo, yeah, but the draw cap is there for a reason, and as you mentioned it's fairly fragile and not in-fallible.
It also locks you out of running Fury of the Stag, which gives you an edge against 2 of the hardest matchups Bara has.
What I like about TLS just as much, is that it can protect rush from first turn RBD.
Down the line though, I agree. He's quite similar to Robert, and will probably enable some other rediculous combos. But I don't think Val is all that bad.
Martell is very good, but I don't (and never have seen) the broken talk. I've found Ghaston Grey no worse than Flame-Kissed and Forever Burning loop madness when Targ gets Lady Daenery's Chambers out.
I personally think Bara is harder to play than Martell, because not only do you need to be aware of the board position, you also need to dance around Valar and Search and Detain. Once you get 2 or 3 powerful control events in your hand as Martell, you can relax a little bit.
The OCTGN results are telling, but OCTGN is just another meta. The same meta with 7 page GG OP? threads.
If OCTGN is a meta, it is the largest most diverse meta out there. I do agree with Rave that looking down the line, TLS really creates design issues - potentially more than now-erratta'd Bob.
Good points Stanton, ~and glad you can see the light on LTS
I agree that she is easily controlable, but that becomes an issue in that everyone needs to run specific control. Is that a good thing? I think yes, but some might not agree.
I also agree this helps Targ. A stronger Bara (especially one relying on any dups/saves) helps Targ.
Also, saying their is a draw cap and the draw is fragile doesn't mean much. If a house where draw is a supposed weakness gets easy draw, that is an issue. And all draw is inherently fragile. The fact remains that TLS + Val probably gets three cards a turn each turn they are out. Plus they get to be characters that are strong on their own. Plus you have to use a card to control whichever part you try to control. Oh, and if you kneel TLS, Val still will most likely get you cards, so it usually needs to be destruction. I know you need to get both parts out, but that isn't rocket science.
rings said:
Also, saying their is a draw cap and the draw is fragile doesn't mean much. If a house where draw is a supposed weakness gets easy draw, that is an issue. And all draw is inherently fragile. The fact remains that TLS + Val probably gets three cards a turn each turn they are out. Plus they get to be characters that are strong on their own. Plus you have to use a card to control whichever part you try to control. Oh, and if you kneel TLS, Val still will most likely get you cards, so it usually needs to be destruction. I know you need to get both parts out, but that isn't rocket science.
Well, there's the trade off I think. You balance out the draw weakness with some lost stability in the deck.
This is still character based draw from a combo. So it's still a weakness.
Since everyone thinks that Bara is weak unless they aren't rushing. I assume most will go 3x TLS and 3x Val in their rush decks?
You ARE missing out on Fury of the Stag or Narrow Escape, both of which are very rush-friendly cards.
And rocket science or not, I don't think you want to be fishing for cards to create a combo in a rush deck. What if you have 2 or 3 copies of 1 part in your hand? Are they just going to sit there for 1 or 2 turns? Those are slots that could be contributing to your board position (or setup). And even if you get both parts out, there's no guarantee it goes off for very long.
Most decks are running Valar and Search and Detain too.
I don't see anything OP about this combo. Maybe not ALL decks, but I'm pretty sure all top decks are going to have an answer to this once it hits the table.
Rave said:
rings said:
Also, saying their is a draw cap and the draw is fragile doesn't mean much. If a house where draw is a supposed weakness gets easy draw, that is an issue. And all draw is inherently fragile. The fact remains that TLS + Val probably gets three cards a turn each turn they are out. Plus they get to be characters that are strong on their own. Plus you have to use a card to control whichever part you try to control. Oh, and if you kneel TLS, Val still will most likely get you cards, so it usually needs to be destruction. I know you need to get both parts out, but that isn't rocket science.
Well, there's the trade off I think. You balance out the draw weakness with some lost stability in the deck.
This is still character based draw from a combo. So it's still a weakness.
Since everyone thinks that Bara is weak unless they aren't rushing. I assume most will go 3x TLS and 3x Val in their rush decks?
You ARE missing out on Fury of the Stag or Narrow Escape, both of which are very rush-friendly cards.
And rocket science or not, I don't think you want to be fishing for cards to create a combo in a rush deck. What if you have 2 or 3 copies of 1 part in your hand? Are they just going to sit there for 1 or 2 turns? Those are slots that could be contributing to your board position (or setup). And even if you get both parts out, there's no guarantee it goes off for very long.
Most decks are running Valar and Search and Detain too.
I don't see anything OP about this combo. Maybe not ALL decks, but I'm pretty sure all top decks are going to have an answer to this once it hits the table.
Well one thing why everyone has been saying that baratheon needs to rush has been their lack of draw. You can still do a fast rush with 3x TLS 3x Val in your deck, heck I'm pretty sure you can do it better than without em. The problem with rush has had is that it will lose its steam in 2-3 turns so it needs to win in that time. Now with added draw it can add elements that make it more resiliant and now it has the option of not going for all out rush assault if the player decides that a more slower tactic is better one. Two card combo isn't two hard in agot if you can get TLS first you should have no problem getting Val as there is the nice threat from the east plot out there. Thing is TLS is not only going to combo with Val you can combo him with the new Seal, Ghost of high heart and other stuff, Val just is clearly the best. I dunno I have mixed feelings about this, kind of happy that now I actually have to fear when my opponent places "house baratheon" card on the table.
I cannot see how fury of the stag or narrow escape could compete with "hit your drawcap for a turn or several if you are lucky". Haven't we seen this already with people playing a lot pyromancer's cache even out of house to fix their draw problems even when they have great inhouse restricted cards.
Hmm but is it really worth it to get Val as restricted card ?
Especially when you have Narrow Escape and thanks to TLS you can actually keep it in hand.
Now I might be a bit biased as mainly Targ player but STR1 unique character which you run in 3 copies seems kinda vunerable
michaelius said:
Hmm but is it really worth it to get Val as restricted card ?
Especially when you have Narrow Escape and thanks to TLS you can actually keep it in hand.
Now I might be a bit biased as mainly Targ player but STR1 unique character which you run in 3 copies seems kinda vunerable
I totally agree with Rave, and above that you are giving something up (Narrow Escape more than Fury, which these days isn't that much better than the other plots you see). And that it is weak to Targ a bit. But it will win games. I beat Dobbler a couple of years ago in Top 8 ONLY based on controlling his Val quickly, and it took a couple of turn for him to control mine. And that is without TLS.
I think Narrow Escape is more breakable than Val, to be honest. The point about Targ can much more easily be made about Stark Siege or other builds that don't really have a problem discarding their hand to keep board position. Or of course any cancels to NE. And NE is a one-time effect.
One final thought - didn't a Bara Wildling deck do fairly well in some recent tourney (New York? OCTGN?)? Is it one of those decks using the location that stands stealth characters or whatever? Since this probably would fit right in, just wondering.
rings said:
I beat Dobbler a couple of years ago in Top 8 ONLY based on controlling his Val quickly, and it took a couple of turn for him to control mine. And that is without TLS.
You triplicated Val on the first turn. And you Venomous bladed my Val I believe. That game was ugly!
With the errata on Bob, I think the Laughing Storm needed de-restricting.
The Bob errata was a shame in my opinion. Only needed as a result of insufficient thought when publishing later cards - if they'd included "printed" trait on Maester's path, Satin etc. none of those ridiculous combos would have happened, and those of us who were just trying to win 4 challenges around with him (or 6 if I managed to give him Devious Intentions) could have been left in peace to progress to later rounds of competitions and get soundly beaten by Greyjoy Choke or Martell Brotherhood...
sorry, I may be getting a bit personal now...
And I am excited to finally get a chance to see how the competitive metagame adjusts in actuality to The Laughing Storm and the various combinations. If it turns out that this combo is really broken (which i am sure it isn't) than - by all means: a fix to TLS would be fine. But let's play it out first.
Stag Lord said:
And I am excited to finally get a chance to see how the competitive metagame adjusts in actuality to The Laughing Storm and the various combinations. If it turns out that this combo is really broken (which i am sure it isn't) than - by all means: a fix to TLS would be fine. But let's play it out first.
Let's Go Pens! lol