Being a big fan of Lovecraft and Robert E. Howard, I wanted to come up with some sort of monstrocity that my BattleLore warriors could fight. Conan certainly fought some nasty behemouths, and I love the idea of my little BattleLore knights and archers facing a large, monstrous miniature on the battlefield. Here's what I came up with:
It's called the Crawling Chaos (named after Lovecraft's infamous Nyarlathotep). I use a Descent: Journeys in the Dark pit fiend to represent this beast (though there are a variety of miniatures out there that could represent this monster on your BattleLore battlefield).Here are the rules and statistics I came up with for the Crawling Chaos:
Description: The Crawling Chaos is an infernal fiend that lurks between the shadowed realms of space and time. It is worshipped as a dark god by the orc and goblin clans. The Crawling Chaos is considered a red banner Creature unit, and all the rules that apply to Creatures apply to the Crawling Chaos. It is killed on a Critical Hit (see p. 42 of base rules). Like any red banner foot unit, it can move 1 hex and battle with 4d. The Crawling Chaos is Bold 2, meaning it must ignore 2 flags. Like any Creature, it must ignore these flags. If a third flag is rolled against it, it retreats as per the Creature rules, including Trampling (see p. 43 of base rules).
Blood Lust:
The Crawling Chaos attacks with its flailing tentacles and stomping hooves. It rolls 4 damage dice, or 4d, for damage. The Crawling Chaos scores hits on all Sword on Shield rolls. Additionally, the Crawling Chaos may collect Lore tokens rolled, or it may immediately spend them during an attack to inflict additional causalities. Lore used in this manner against Hero, Dragon, or Creature units causes these units to make a Critical Hit or Casualty Check. This special ability of the Crawling Chaos is called the Blood Lust.
Madness:
The Crawling Chaos is a fiend of such terrible evil and power that all combatants, friend and foe, are terrified by its presence. This special ability of the Crawling Chaos is called Madness. The Madness ability of the Crawling Chaos means that it never lends or receives support from any unit. The Crawling Chaos despises all forms of sentient life, and it seeks only to devour and destroy. Thus, it will never lend its aid to any living entity. Any living combatant, friend or foe, that is adjacent to the Crawling Chaos, cannot be Bold. Even if a unit is Bold 2 or more or is supported by other units, a unit directly adjacent to the Chaos cannot be Bold (this includes units that are Bold due to a terrain feature, such as a Rampart or Stronghold). Additionally, any unit attacked by a Crawling Chaos is Frightened and suffers from Panic Losses (p. 38 and 39 of base rules). This means any unit that is attacked by the Crawling Chaos and flags are rolled during the attack, the defending unit must retreat 2 hexes per flag rolled and check for Panic Losses (roll 1 dice per hex retreated through for Human, Dwarf, Creature, Dragon, or Hero units, or roll 2 dice per hex if the unit is a Goblinoid unit). The Crawling Chaos can receive support from terrain features (for example, it is considered Bold 3 when standing on a Rampart or Magic Pentacle). If a Crawling Chaos inhabits a hex with the Healing Pool, it immediately destroys the Pool. Also, a Crawling Chaos on a Graveyard or Witch’s Hut rolls 1 extra dice in battle.
Ritual of the Bloody Tongue and the Mask of Red Death:
The dark magics surrounding the summoning of such a beast of the abyss are ancient and gruesome. To summon the Crawling Chaos, a war council must have a level 3 wizard. An order must be used from a Command Card for the section the Crawling Chaos will be summoned into. To summon the Crawling Chaos, 10 Lore must be spent, and an allied unit must be sacrificed from the section the Crawling Chaos will be placed (meaning the opposing player receives a flag). A Magic Pentacle is placed in the hex the sacrificed unit formerly occupied. As the unit disappears in a blast of blood and bones, a horrendous explosion and terrible scream is heard across the battlefield. Where the sacrificed unit once stood, the Crawling Chaos now stands, its tentacles flailing, its hooves stomping insanely, and its many mouths hurling blasphemies in a forgotten, infernal tongue. When the Crawling Chaos is placed on the battlefield, roll 1 dice for every unit within line of sight. If any of these units rolls a flag, they must retreat per the Madness rules (meaning they retreat two hexes and roll 1 dice for Panic Losses—or 2 dice for Panic Losses if they are a Goblinoid unit). The Crawling Chaos may battle the same round it is summoned, but it cannot move this same round. The Magic Pentacle remains in place per the Magic Pentacle rules (p. 66 of the base rules). Additionally, when the Crawling Chaos is summoned, the terrible magics and forbidden forces at work are unstable, and to bring such a blasphemy into the world of the living is dangerous beyond all comprehension. When the Crawling Chaos is first summoned, roll 1 battle dice. If a red helmet is rolled, this
Mask of Red Death
causes every unit adjacent to the Crawling Chaos to be completely eliminated.
Path of the Righteous:
Any unit that eliminates a Crawling Chaos receives 3 Lore tokens for their brave deed. These Lore tokens are stacked next to the unit. The troop may spend these Lore tokens to move one additional hex when moving or retreating, battle with one additional dice, or ignore one flag. Only one token can be used per activation of the unit.