About Mi-Go Brain Case and movement points

By Koolly, in Arkham Horror Second Edition

Hi.

Can I use Mi-Go Brain Case to swap, then use motorcycle to gain movement points and move far or read book?

Koolly said:

Hi.

Can I use Mi-Go Brain Case to swap, then use motorcycle to gain movement points and move far or read book?

Sadly, I'm pretty sure you can't: the wording "exhaust and spend all your movement points" is kinda clear. It's already an overpowered item (I won countless games thanks to the Brain Case), it doesn't really need an extra boost

Hm, what's the explicit wording on the motorcycle? Because technically, if it says, "Movement: Exhaust to gain 3 movement points." (I'm at work, so I'm taking a random stab), you can exhaust it at any time during your movement phase. Yes, you spend all of your movement points for the brain case, but THEN gain more.

Bottom line: it depends on the specific wording of Motorcycle. Can someone post it here?

It does say "Exhaust to get 2 extra movement points," but that still leaves open the question of how we're supposed to read the brain case's "spend all of your movement points for the turn." If it's just "spend X movemement points where X is your speed," then yeah, that'll work, but there's a case to be made that it really means something more like "spend every movement point you have or will receive this turn."

(I realize this is sort of weird to express concretely within the game mechanics; surely the brain case doesn't require you to tap the motorcycle just to use it, but does that mean one can't activate the motorcycle at all, or that you can but it'll generate 0 movement because all of your points have been spent, including the ones you didn't have yet?)

When you're in an Other World, or you've entered combat in town, you can no longer receive Movement points, even by the motorcycle. It could be a similar thing with the Brain Case.

Bleh, where did my big post go?

Long story short, I'm wondering if you could end your movement in a location, pick up a clue token there, and THEN exhaust Motorcycle to move another two spaces and pick up another clue token. The rules say, "You must end your movement to pick up a clue token", not "You must not move any more after picking up a clue token."

00000100 said:

Bleh, where did my big post go?

Long story short, I'm wondering if you could end your movement in a location, pick up a clue token there, and THEN exhaust Motorcycle to move another two spaces and pick up another clue token. The rules say, "You must end your movement to pick up a clue token", not "You must not move any more after picking up a clue token."

I'm pretty sure that the intent is clues are picked up at the end of your movement phase. Otherwise I could grab all the clues from Backwoods Country in Dunwich with a motorcycle and two Maps of Arkham.

arkhamresident said:

I'm pretty sure that the intent is clues are picked up at the end of your movement phase. Otherwise I could grab all the clues from Backwoods Country in Dunwich with a motorcycle and two Maps of Arkham.

Seconded. Not to mention that there is nowhere written that you're allowed to generate extra movement points after your movement ends.

Julia said:

there is nowhere written that you're allowed to generate extra movement points after your movement ends.

But that's exactly my point; where does it say that you CAN'T do that?

I know, it's nit-picky, but it seems like such a fringe case that it's not ridiculously OP.

00000100 said:

Julia said:

there is nowhere written that you're allowed to generate extra movement points after your movement ends.

But that's exactly my point; where does it say that you CAN'T do that?

I know, it's nit-picky, but it seems like such a fringe case that it's not ridiculously OP.

Going with that line of thinking investigators can move after combat. Now that would be OP IMHO.

arkhamresident said:

Going with that line of thinking investigators can move after combat. Now that would be OP IMHO.

False!

Page 8 of the rulebook:

"Once an investigator begins combat with a monster for any reason , his movement is over. Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is ."

The reason that I nitpick is because the wording for clue tokens is less explicit. The next paragraph on page 8:

" Any time an investigator ends his movement in a location that contains Clue tokens, he may immediately take any or all of those Clue tokens. The investigator may not take any Clue tokens if he merely moves through the location and then continues his movement: He must end his movement in the location containing the Clue tokens."

"He must end his movement in the location containing the Clue tokens." Not "He must end his movement in the location containing the Clue tokens and must remain where he is." For consistency's sake, why would they be so explicit in one case and not in the other?

00000100 said:

But that's exactly my point; where does it say that you CAN'T do that?

I know, it's nit-picky, but it seems like such a fringe case that it's not ridiculously OP.

It's rather difficult to create a complete list of things you are not allowed to perform, because there are too many possible interactions between cards to be considered.

Tibs scored a very good point when he said that during the movement phase in the OW you don't receive movement points, and you cannot use movement points generated by item to read Tomes while in OWs. No movement points = zero movement points; you have zero movement points left after you use them all with the Mi-go brain case.

As for being OP or not... dunno... I destroyed I think 10 scenarios in a League thanks to the Mi-go Brain Case. Some items in Arkham are already game-breaking if you know how to use them properly (Mi-go brain case, De vermis misteriis, probably Carcosan Page - it's not game breaking per se, but if played in combo with some item... gods, save the poor GOO...), they really don't need any extra boost

00000100 said:


"He must end his movement in the location containing the Clue tokens." Not "He must end his movement in the location containing the Clue tokens and must remain where he is." For consistency's sake, why would they be so explicit in one case and not in the other?



Because the wording both of the rulebook and of some cards totally sucks (we can give you tons of examples here, starting from the use of "location / area" they keep on messing up. Ending movement in this case means "ending movement, full stop"; I guess they stressed the "remain where you are" thing in the other case because they wanted to strenghten the idea of "even if you have some spare movement points, they're lost"

Honestly, I can't even imagine what "end your movement" would mean if not "remain here for the turn." If it's something that can be un-ended by activating a motorcycle, do you need to run your movement points down to zero to do it? If so, that seems arbitrary, but if not, then you don't even need the motorcyle, and can "end" your movement after each step and then...subsequently decide not to remain there?

LIfe and rules work in opposite ways.

In life, you can do anything you want until you run up against the law and/or physical limitations.

In a game, you can't do anything unless the rules say you can.

Julia said:

Because the wording both of the rulebook and of some cards totally sucks they keep on messing up.

I agree. I was just considering the possibility.

Koolly said:

Can I use Mi-Go Brain Case to swap, then use motorcycle to gain movement points and move far or read book?

The wording seems to be "exhaust all of your movement points for the turn." I interpret this as "set your movement points to minus infinity" rather than "set your movement points to zero" as the former implies your movement points for the turn are completely gone while the latter does not.

The wording "end your movement" does IMHO imply that you have to stay there. Otherwise you don't really END it, just pause it. Also because the rules really emphazises the word end the way it does,

"Any time an investigator ends his movement in a location that contains Clue tokens, he may immediately takeany or all of those Clue tokens. The investigator may nottake any Clue tokens if he merely moves through thelocation and then continues his movement: He must end his movement in the location containing the Clue tokens."

I must conclude that you can not continue even with a motorcycle.