Our group has just started a new game that is currently primitive level We have two new players who built different versions of the same idea: throwing stuff. I wanted to get onto the rules questions forums to see if our interpretations were correct for thrown weapons.
Spears: Class - Melee, Thrown. I initially thought that this weapon would get a bonus from crushing blow, but it was worded differently than mighty shot. Does this dual classification mean it can count as both ranged and melee for talents and upgrades? For example, best quality gear: if I throw a spear, and we assume that it doesnt get any bonuses that key off of "melee weapon" when used at range, then suddenly I lose 1 damage and my spear does not jam, which seems a little silly to me. Is there something wrong with playing under the assumption that I can keep bonuses from both weapon classes? An example would be a mono spear that got +2 damage from mighty shot and +1 damage from best quality.
Throwing knives / Stars: They are under the melee table but are only classified as thrown, so it would seem that we would not be able to add quite the same bonuses if "class" overrides the table it is on. We could not have a mono throwing knife, nor could we get the damage bonus from best quality. However, we could do the same thing as the above spear example with regular knives, which have the same classification.
Have these boards ever discussed thrown primitive weapons and reached any consensus with interaction? I was not able to dig up any discussions. If you respond, I would love to read both a hard rules interpretation and a personal opinion on how you feel these should work. I figured it would not come up in very many dark heresy games because people usually prefer to cut people in melee or shoot them in the face at range rather than throw ancient weapons at people in a futuristic setting.
I look forward to feedback, and thanks in advance for the help.