soullos said:
I should get mine in the mail tomorrow. I can't wait!
spoilers?? ![]()
soullos said:
I should get mine in the mail tomorrow. I can't wait!
spoilers?? ![]()
Grudunza said:
Wow, again with "reponse"?
Clearly Elladan and Elrohir talk to each other in some secret code that none of us are meant to understand. This will surely be fixed in future printings, so get your hands on these valuable collectables while you can!
you know ive had no idea what people were on about till now- didnt realise the typo....so are they on all of them?
richsabre said:
you know ive had no idea what people were on about till now- didnt realise the typo....so are they on all of them?
Only Elladan and Elrohir have the typo. Some sort of weird shared genetic defect.
p.s. Lure of Moria is bonkers. The one drawback of using Dain is that there usually aren't many great uses for Leadership resources in a Dwarf deck. Well, problem solved. Dwarves are already very good, and this just makes them better.
i was just thinking that- i thought my dain/bifur/gloin deck was already epicly good- oh how wrong i was
richsabre said:
soullos said:
I should get mine in the mail tomorrow. I can't wait!
spoilers?? ![]()
If someone hasn't already done so, then, sure why not. 
I'd like to throw my weight behind Elladan and Elrohir. A lot of people are complaining about them not being very exciting. I think they're great. I am a twin and my brother and I used to do everything together. We even dressed the same through our freshman year at college (only we wore different colors). So to me, seeing these two characters that are "the same but different" is very exciting. I think I'll definitely use them. I'll probably try to take them through the whole Shadows of Mirkwood Cycle and see how I do. These guys are gonna be great!
Well, I was the one complaining. I really like them both from the art and theme point of view. I am guessing though they won't be that strong unless (or until) we get some Noldor trait support cards. As they are right now, they really seem costly for what they can do. I hope to be proven wrong in time cause I would really love to play a Noldor deck.
yeah, i love the theme of them, and the art, and i also can see them being very useful and gettting alot of play from me
soullos said:
richsabre said:
soullos said:
I should get mine in the mail tomorrow. I can't wait!
spoilers?? ![]()
If someone hasn't already done so, then, sure why not. 
you are a gentleman ![]()
Wow, I am stunned.
My little shop in Vienna/Austria has got the pack the same day it´s officially released.
This means two APs with just 14 days between them.
muemakan said:
Wow, I am stunned.
My little shop in Vienna/Austria has got the pack the same day it´s officially released.
This means two APs with just 14 days between them.
how is austria been previously? maybe hope for uk then?
With the last cycle it was terrible.....most of the time 14 days after release. And we are not that far from Germany where the publisher sits.
Since Khazad we basically have around 4 to 5 days until my store gets it. But on the same day.......that´s fantastic.
mmmm.....i reckon ill be waiting a while then
SPOILER SPOILER SPOILER! TURN BACK NOW!
Just picked up the pack. Here are the player cards:
-*Elladan (Tactics)
Type: Hero
Traits: Noldor. Noble. Ranger.
10 Threat
2 Willpower
1 Attack
2 Defense
4 Health
While Elrohir is in play, Elladan gets +2 (Attack).
Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.
--Dunedain Wanderer (Leadership)
Type: Ally
Traits: Dunedain. Ranger.
Cost: 5
1 Willpower
2 Attack
2 Defense
2 Health
Ranged. Sentinel. Secrecy 3.
--Lure of Moria (Leadership)
Type: Event
Cost: 3
Action: Ready all Dwarf characters.
--Rivendell Blade (Tactics)
Type: Attachment
Traits: Item. Weapon.
Cost: 1
Attach to a Noldor or Silvan character. Restricted.
When attached character attacks an enemy, that enemy gets -2 (Defense) until the end of the phase.
--Hail of Stones (Tactics)
Type: Event
Cost: 1
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
--Rider of the Mark (Spirit)
Type: Ally
Traits: Rohan.
Cost: 3
2 Willpower
1 Attack
1 Defense
2 Health
Action: Spend 1 (Spirit) resource to give control of Rider of the Mark to another player. (Limit once per round.)
Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.
--Song of Earendil (Spirit)
Type: Attachment
Traits: Song.
Cost: 1
Attach to a (Spirit) hero.
Response: After Song of Earendil enters play, draw 1 card.
Response: After another player raises his threat, raise your threat by 1 to reduce that player’s threat by 1.
--Bombur (Lore)
Type: Ally
Traits: Dwarf.
Cost: 3
0 Willpower
0 Attack
1 Defense
3 Health
Action: Exhaust Bombur to choose a location. That location gets -1 (Threat) until the end of the phase. (That location does not contribute its (Threat) instead if it is an Underground location.)
--Out of the Wild (Lore)
Type: Event
Cost: 3
Secrecy 2.
Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck.
--The End Comes (Neutral)
Type: Event
Cost: 0
Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
Woohoo! A 5 cost non-unique ally! Just what the miner deck was asking for!
Next thing we need: a 5 cost spirit event that reduces threat (maybe reduce every player's threat by 4?).
As for the critic about creating cards useless for solo-player, I agree with RichSabre on this. Having a different text / effect depending on the number of players would be nice... although in a couple years, it won't really matter since we'll have plenty of unused player cards anyway, whether playing solo or multi-player.
Thanks for the spoilers Starhawk!
Leadership finally got another ally. I'm shocked.
Keggy said:
Leadership finally got another ally. I'm shocked.
And a pretty decent one at that, as long as you're playing a secrecy deck. An absolute steal for 2 resources.
starhawk77 said:
And a pretty decent one at that, as long as you're playing a secrecy deck. An absolute steal for 2 resources.
I'll pay 5 without complaint. Good defender, Good attacker, deals with nasty birds in JtR and the Snipers in KD,...can't wait to get my hands on him.
Some thoughts on the scenario after playing it twice (minor spoilers included):
It's quite fun, if not particularly difficult. FFG rates it at a 4 (so roughly parallel to The Hunt for Gollum, The Hills of Emyn Muil, etc.). I'd say it's probably a bit more challenging than other, similarly-rated quests. Ambush turns out to be a pretty fun mechanic, especially in conjunction with one particular location. Plus, most of the enemies have nasty effects that trigger whenever they engage a player. Since several shadow effects are of the "return attacking enemy to the staging area" variety, these engagement triggers can quickly become incredibly annoying. One word of advice: don't get too attached to your attachments (ha!). They probably won't be around for very long.
All in all, a nice addition to the collection. I'd rate it a notch below The Redhorn Gate, but above most of the Shadows of Mirkwood cycle. Overall, between a solid scenario and an excellent assortment of player cards, Road to Rivendell is one of the best APs released to date.
starhawk77 said:
Hmm, Dunhere going to shine like in Seventh Level?
Dam said:
starhawk77 said:
Hmm, Dunhere going to shine like in Seventh Level?
You mean Into the Pit? I wouldn't say Dunhere's quite as good on the Road to Rivendell, especially since most of the enemies have solid defense and a decent amount of hit points. Still, he can frequently pick off some of those bounced enemies before they discard more of your attachments or damage more of your characters.
Also, I really like the treacheries in this scenario. They can all be pretty nasty--Sleeping Sentry is one of the most backbreaking cards ever printed--but they are also inventive and flavorful. Orc Ambush is one of the best encounter card designs to date.
sounds like dwarrowdelf is going to outshine mirkwood by a hell of alot, both playability and theme
richsabre said:
sounds like dwarrowdelf is going to outshine mirkwood by a hell of alot, both playability and theme
I like the theme of Mirkwood but I agree about playability. Rhosgobel for instance, I think that was a neat idea to rescue an Eagle but I get bored by that quest easily because it is a quick run through, constantly hoping to draw a card or two, no fun. Actually the only two quests I replay from the cycle are Conflict at the Carrock and Return to Mirkwood. I do not find Emyn Muil that bad (as others have expressed) but it is just questing and getting rid of locations, not much else.