Hello Everybody, i have been playing rogue trader for my group a couple of month and i got the idear of playing the Dark Heresy Adventure House of Dust and Ash fir them, because i think the setting is ideal for rogue trader. I played Dark heresy with another group and i have bothered the book of my friend. I would like to ask if anyone got some idears for some extra Encounters or maybe change in the plot to make it more suitable for rogue trader ?
I hope you could come with some advice about this
House of Dust and Ash - Rogue Trader Speacial Edition!
I'm going to say outright that spoilers will follow. But that's to be expected on a Haarlock thread.
Also slight spoiler for the RT corebook adventure,
.
I ran the house of dust and ash as part of a rogue trader campaign. The party were rank three or four and better geared than most dark heresy parties. This has a serious impact and makes the adventure as written much easier unless you decide to add or change things. The party heard about the auction through one of their numerous dynasty underlings and were told that unsavoury elements were to be expected. I included all of the NPCs mentioned in the adventure, plus a few extras:
* A wealthy merchant group that were actually a temple tendency assassination cell, who tried to jump the missionary while he walked by himself.
* a rogue xenoarchaelogist seeking a halo device to sell to Tobias Belasco for an outrageous sum. He had several xenotech devices, including one that let him phase through walls for a brief period but with a heft recharge time. He was also damnably fast.
* A delegation from the Takara fane, the outright enemies of the rogue trader.
* Hadarek Fel and Lady Ash, who had been allowed to escape the events of the end of the introductory adventure. The party having shown them mercy beforehand, they were willing to at least hear the party out.
Oh and there were two scions of Haarlock. Lanus Cisten and Magyar Marshrek, the latter realising he could use the secret tunnels *much* more quickly to circumvent trouble and ambush enemies.
I wrote up a list of lesser items, weapons with historical value and oddities from various DH and RT books. The greater auction I kept much the same. When the proverbial hit the aerating device, I had a hundred cultists attempt to shank everyone present. Plus I gave Greel swift attack and dodge so he lasted a little longer. I would have loved the horde rules from Deathwatch or Black Crusade, it would have saved things from dragging on. In retrospect, perhaps I should have abstracted more of the battle. As it was, most of the attendees who weren't named characters or associated with such died horribly.
The party made various alliances and eliminated heretics and xenos as they reared their heads. After encounters with children of the kingdom, they managed to open the front door and escape with their allies and hangers on. The party and Magyar both made a point of looting corpses for credit, making a fortune each. Many heretical artifacts were retrieved but most were handed over to the inquisition "rescue" squad who brought everyone to the docks of Hive Gloriana and a meeting with Silas Marr and his various bodyguards. Master Nonesuch is finally exposed and the party take great pleasure in helping to take down the disturbing individual. The xenoarchaeologist managed to flee the scene with a halo device, much to the consternation of the Holy Ordos. The party kept no dangerously heretical items, more the minor tomes and weaponry.