Alright so here is the deal. There have been a few issues that have popped up during the sessions I have run and played and I haven't been able to find the answers for them.
First off. From what I can understand a character cannot take full advantage of a Final ability score that is 320+.(Inhuman) or 440+(Zen) without the corresponding abilities of inhumanity and zen. First off does this also apply to attack and defense abilities in combat? If a character achieves a score within inhuman to zen range without the abilities do I drop the score to 280(Impossible)? I know the core book says that without supernatural influence that all projectiles can have a max of 280 but does it apply to hand to hand as well?
Second off another question about additional attacks. The "final" attack ability used to determine possible additional attacks,(without ki abilities) that the book mentions; is it the attack score before or after the dice are rolled and they are added together? So if a character has a attack ability of 120 before he rolls do I use that number to decide how many attacks he can try for,(which would allow him 2 at 95) or do I wait until the die roll has been added to the attack and use that new number to decide how many attacks can be done,(say he rolls 102 which adds up to 222 which would allow 3 attacks at most at a 172)? Of course with kempo is it -10 but that isn't the issue.
Third when a character's life falls below 0 but not enough to kill him I know he has to try to stabilize so he doesn't die and the book mentions that if he does he gets reset to 0 and is conscious but with a -60 all action penalty. So what is the ruling if someone brings back into the positive life range by healing with medicine or ki? Does the character wake up? Do they get any penalties? If they do how long do the penalties last? Also with medicine and ki it says a % of the damage. Does that mean a % of the characters total life or of the amount of damage inflicted by the last hit they took? So if a character has 150LP and suffers a 90LP hit and I use ki healing to heal him which says 50% is it 50% of 150 which would be 75 or 50% of the 90 which would be 45?
Fourth, One of my players is a wizard and she loves to use blinding flash to cripple the enemies,(and sometimes us) and I've been a bit confused on which special combat modifier I should be using for those that fail the check. The spell says that they suffer blindness for failing the check but there are two kind of blindness. I have been using vision totally obscured or absolute blindness for those affected by the spell but since it is only a flash of light I have been wondering if I should be using vision partially obscured or partial blindness?
Lastly and this kind of ties in with the number 4. Are the Perceptive and Social secondary abilities considered physical actions? I want to know because I have a character who is blind and it says -90 Action penalty,(45 with the blind fighting module) . I know he takes a cut in general notice and search because of his lack of sight but does the -45 also affect his notice and search as well as social. I myself don't really consider social a physical action.
Also I was wondering if you guys had any general tips on how I can make combat go a bit quicker. My players seem to have fun with the story but once we are in a battle they start to become disinterested due to how long combat can take,(It doesn't help that they didn't want a tutorial into the battle system and just wanted to learn as they go so they don't really know all they could do.) I've got the general concepts down of attack and defense and almost don't even need the combat table anymore. I know the rules for criticals and battles action and have been incorporating battle situations as they pop up. So basically is there anything I can do help with it or is it now up to the players to learn as they go?
Anyway sorry for being so long winded but these are things that have occurred and I would really like to know what you guys think.