MaddockKrug said:
b) Reading about your winning scores I really wonder: Isn't this too frustrating for the gamers? How do you manage it that your gamers still like to play the game? Is there some kind of "competition mentality" or something? I hope you don't play and win the game so often, because you have to change friends on a weekly basis.
(And I bet that is not the case ...)
The game has fallen out quite a bit from when we used to play it, but for many different reasons than Keeper always wins. I've had one person who refuses to play it because he can never win as Keeper and then doesn't like playing as Investigators either. Another reason is myself and others were expecting to get some fresh gameplay with Forbidden Alchemy, especially the new characters. However, because the game fell through so badly, we haven't really played it for months, exempting a few times here or there.
I assume when FA is finally re-released (and hopefully with some PoDs too), Mansions will be again a must-play. Still, I do hope something is done to give Investigators more strength to pull off wins too, down the road, or the Keeper is given a new rule to lessen his ferocity. I assume maybe that is why FA is taking so long to be re-released as well.
but it was worth emphasizing the other way. Anyway, for me the major annoyance of the game is the linearity of the official scenarios. Luckily, there are fan-made ones that break the linearity (I mean clue 1 from room A leads to clue 2 in room B that leads to...). At least four: Incomplete Circle, Artic explorer in english (