Customary start. My questions relate to the enemies your players will face.
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Basically... the enemies. Are these really enemies a lvl 1 can face? A group of 5-6 could certainly do it, but 4? Humm. The enforcers (with which fighting is not recommended) need 8 points inflicting to cause 1 wound, and prim weapons don't stand a chance. I assume that these guys, who in one salvo can cleanse a PC from the face of the game, are meant to be a 'attack only in small numbers' kind of opponent? My players will want man-stoppers to take them down, and the game doesn't really give lee-way for man-stoppers - there's simply no-one around who has them! I don't really want to break that to the PCs, and I rather like the 'enforcers' the way they are without nerfing them... but I suppose I could make Man-stoppers available? (And mono weapons, for that matter.)
Now, the rest I don't mind, except for The Bodysnatchers: are they too hard? Is their natural weapon supposed to NOT be a natural weapon? I’m treating their full move as 4, and their attacks as a primitive natural weapon, and it takes a weight of modern weapons-fire to bring them down. Now I've had bad experiences with armoured opponents in the past, but for level 1's is this about right?
I’m just... curious. It’s my first campaign that seems to be going well, and these opponents seem a challenge, I just want other's opinions. How did you change EoD, if at all? Did you feel the opposition was TOO much of a challenge?