Hi everyone.
My group has just started the third adventure in one of the FFG trilogies that has a reputation for being rather combat heavy. Our GM offered us all 'Fearless' as an elite advance for 200xp because we are a fairly martially oriented group with low average willpower scores and he thinks we need it.
So it would make me immune to Fear and Pinning, which would be awesome, BUT, I then have to succeed at a willpower test to disengage from combat or back down from a potentially violent situation. Given my PCs's high intelligence that just doesn't fit. But just because he prefers to 'pick his fights', that doesn't mean he should be afraid of scary things when so far he has been really successful at wasting them. So far I don't think anyone has taken the GM up on his offer.
How has this worked out in you games? I have already spent 250xp to get my WP up to the lofty total of 26, I have got 'Resistance - Fear' which helps, and I can't really spare 500 to get to WP31. Will buying fearless just get me dead really fast? My group already relies on my character to take most the risks and lead by example so I need him to be strong in the face of scary stuff, but he is too smart to want to fight everything and not back down when it is going badly for us.
How have other groups handled this? It has always been one of my peeves about the system that all the combat characters poo their pants and run away at the first sign of anything scary leaving the less martially minded scratching thier heads and wondering what all the fuss is about and why they have to fight the 'deamon' or whatever without the tough guys help.
Finally, if I did take it, what about the 200xp I spent on Resistance - Fear. Seems like a waste.