Thoughts on this idea for a tournament?

By RGun, in Player community

I know deckbuilding is a significant portion of the strategy/fun of the game so I'm not suggesting this as a frequent tournament idea as it removes a good deal of the fun and skill, but what are people's thoughts on a solo tournament where the quest and also the player deck (50 cards) is pre-set by the tournament organizer? This could either include the 3 heroes being pre-set as well, or pre-set just the player deck and allow players to choose any 3 heroes they like to match the pre-set quest and player deck.

Then have players play 3 games using the same scoring system juicebox is using.

The idea being to eliminate the deck building skill portion and really test a player's tactical skill at playing the quest. Of course the encounter deck draw would still be random and present an element of luck but it might be interesting to see how much the scores vary and what the different strategies players used with everyone having the same player cards.

Not a bad idea IMO. I think it would be better if there were several pre-built decks to choose from, then letting the player choose three heroes to use.

I'm not sure how much you'd be really getting your goal of assessing player's tactical skills... I think you would end up with a lot of it being more luck of the draw from the encounter deck.

In order to really test and compare player skills, you'd need to have not only the player deck fixed, but also have a pre-set order of the encounter cards. Obviously, this isn't easy to accomplish with a physical card game... but an electronic version could allow this eventualy.

It could still be interesting to try. You'll probably want to keep the deck to only a single core set and not use the very latest expansion pack, however.

SiCK_Boy said:

You'll probably want to keep the deck to only a single core set and not use the very latest expansion pack, however.

I think this could be very fun, especially for newer players like myself. It would allow us a chance to see how well we can actually play the game on a more even level, ie I only have the Core Set so I don't have access to the newer cool cards from the Adventure Packs yet.

SiCK_Boy said:

In order to really test and compare player skills, you'd need to have not only the player deck fixed, but also have a pre-set order of the encounter cards. Obviously, this isn't easy to accomplish with a physical card game... but an electronic version could allow this eventualy.

I agree on the pre-set order part; in addition, the player deck should have a pre-set order. However, it comes to a problem when some certain cards instruct the player to shuffle the encounter deck (e.g. the crows after being defeated) or the player deck (e.g. Will of the West), so the pre-made decks should avoid those cards and choose a scenario which does not use thse encounter sets.