Evazorek said:
I think card games, especially ones which wish to have a competitive enviroment need to be designed inherently for a 1v1 game situation. However, after playing star wars and also my experience with AGoT and TCG's like wow and magic, multiplayer formats are a great way to mix it up and add some fresh play ideas to a game.
I have been told that star wars is going to get a 4 player mode where 3 players are rebels trying to take down a much more powerful empire player, similar to the wow raid decks.
In my experience casual play of CCG/LCG's is primarily multiplayer. It's certainly not exclusively multiplayer, obviously, but if you have a group of 3 or more people they are generally going to want to play all together. So if a game is unable to accomodate that, it simply isn't going to be played.
I certainly hope that's true, that may make Star Wars a viable game for me. Of course I'm really hoping they do something like that with Netrunner, 1 megacorp versus 2-3 runners. That would open up all sorts of interesting gameplay, as well as making it much likely that I'll even get a chance to play the game in the first place.
Ken