ItsUncertainWho said:
I played in a game where one of the assassins was specialized with drugs and poisons (all three chem skills). He started to spend huge amounts of money and time on re-engineering the bad sideeffects out of combat drugs. Needless to say when we had useable combat drugs with no fatigue or other long term side effects we were thrilled. We were then going to leverage our new toys into a ultra premium designer drug business targeting mercenaries.
I would not allow this, and many other similar attempts to "improve" or "progress" matters of science and technology.
Mankind has had some 40 000 odd years to tinker and improve upon these combat drugs, and have had uncounted billions of people to do this "work" and they have achieved the standard presented in the books. Now along comes Mr. Assassin, not even a schollar but a mere dabbler in the arts. He spends a few months and a few thousand Thrones (which is NOTHING in terms of resources on an Imperial scale) and he achieves groundbreaking and staggering rates of success?
What wouldn't the Guard give for combat drugs with no downsides? Or any other organisation? It represents knowledge and value on the level of an STC template and is something sector-wide wars would be fought over. It is also completely unlikely that an Assassin could develop this, and breaks game balance.
That's why