What are your RPG fun factors?
I was discussing roleplaying and the pro and cons of various systems at the weekend and I came out with a statement that my friends found rather surprising. To me it seemed undeniable. What I said was:-
“I have never player an RPG system that was bad enough to actually stop the session being fun. Playing a bad game is still more fun than not playing at all.”
I then went on to say that whilst I had experienced roleplaying sessions that weren’t fun they were always due to the behaviour of either the players (mostly) or occasionally the GM.
Being engineers this statement was dissected and eventually turned into a formula for RPG fun.
The opening premise is that roleplaying is fun. It must be otherwise we would not do it. So let us arbitrarily assign value of fun to a standard game session.
We need a unit of RPG Fun to make the calculations. That unit will be the Gygax.
100 Gygax = Fun of an average RPG session, with an average system, average players and an average GM. This is the basic value for sitting around, telling bad jokes, creating a story, rolling dice and laughing at each other.
This standard value would then be adjusted by a series of subjective factors (which may become hard to read because this forum doesn't support Subscripts)
Fsys = System Factor. A value of 1.1 suggests that using this system increases fun at the table by 10%. A value less than 1.0 suggest this system actually hinders fun. ( My Fsys values for example could be, say, 1.2 for 3rd Edition WFRP, 1.1 for 2nd Edition WFRP, 1.0 for Pathfinder, 1.1 for Savage Worlds, 0.9 for BRP, 0.8 for Traveller, 1.1 for Word Play, 1.3 for Atomic Highway, 0.7 for A Song of Ice and Fire RGP and so on).
Fsett = Setting Factor. A rich setting that encourages immersion could = 1.2, a cookie cutter “everything and the kitchen sink” type world could = 0.9. (I’d give Warhammer a 1.1 as its rich and tasty but with all of the Elves, Orcs, Dwarfs and Halflings it can be a bit too Tolkien like for its own good)
Fadv = Adventure Factor. A flowing adventure where character’s choices influence the story whilst the action comes thick, fast and funny might = 1.3. A railroading or predictable adventure may be 0.9 – 0.5 depending on how well crafted the encounters along that railroad are.
Fpc = Player commitment factor. Developed and expressed personality, accents, acting in character etc = 1.1, playing on a mobile phone between ‘your turns’ = 0.7.
Fgmp = GM Preparation Factor. GM who knows the setting and what’s happening = 1.2, GM looking in a book all of the time = 0.8.
Fyesno = GM’s favourite word is ‘yes’ = 1.3 , GM’s favourite word ‘No’ = 0.7.
To calculate your RPG fun you feed you factors into the following equation:-
RPG Fun = 100 x Fsys x Fsett x Fadv x Fpc x Fgmp x Fyesno
So using this formula I can calculate that playing 3rd Edition (1.2), using the Old World Setting(1.1), running a freeform but occasionally a little directionless adventure (say 1.1), with two committed players and two phone fiddlers (1.1 x 1.1 x 0.7 x 0.7 = 0.59) and a GM who knows his stuff (1.2) and likes to say yes (1.3) gives me:-
100 x 1.2 x 1.1 x 0.59 x 1.2 x 1.3 = 121 Gygax of fun
This new value is then modified by additional Variables. These are positive or negative Gygax values added straight to the final score. Eg.
Vpdisp = Disruptive Player Variable. Depending on the nature of the player this could be a value of -10 to -50 Gygax.
Vgodgm = GM with God Complex Variable. Typical value of -10 to -200 Gygax.
Venv = Gaming environment variable. A good friends house = +20, a welcoming club = +10, a room in the back of a shop that smells of body ordure = -30.
The final equation becomes:-
RPG Fun = (100 x Fsys x Fsett x Fadv x Fpc x Fgmp x Fyesno) + Vpdisp + Vgodgm + Venv
Luckily I am playing in a welcoming club with no disruptive players giving me a bonus of 10 Gygax and a total score of 131.
What can be seen from this wholly scientific (if somewhat subjective) analysis is that if I switched from 3rd Edition to 2nd Edition for the same session I would only drop from 131 Gygax to 121 Gygax. However if I could stop two of the players looking at their phones rather than playing the game my Gygax total would increase to a huge 215 Gygax.
It also suggests / confirms that the people you are playing the game with are far more important than the game you are playing (no great shock I suppose).
So what do you think? What are the factors that determine if you have fun or not when role playing?