so, i'm working on this set of ki techniques with the disadvantage "tied to a weapon: bow" and it got me thinking. how does this effects more complex weapons like crossbows or muskets.
i understand a person can get to the point where they can load and fire several arrows in a single round so the tech tree i'm working on doesn't seem to have any roadblocks, but what would happen if a character had a ki technique that granted extra attacks tied to a weapon that they themselves could only normally fire once every round or once every few rounds, like the arquebus for example.
i decided a good houserule for my games would be that the character would need to be able to fire said weapon at least twice a round to be able to make use of such a technique (or even just a none limited technique used with such a weapon.)
but i'm curious as to how some of you other fellows would handle such a thing. would the characters arms become a ridiculous blur as they reloaded or would the firearm simply manifest more shots? and would you even allow a character to use a technique that granted additional attacks with a slow reloading weapon?
i'm just dropping this topic here real quick before work, so i won't be checking on it till much later tonight.