Hi there!
After purchasing all 6 expansions I feel forced to trim the adventure deck since it's not really practical to use a 350+ cards. So I am trying to decide which cards to keep and which to get rid of, my goal is to end up with a 150-160 card adventure deck.
I have removed all enemies of Strength and Craft of 1 for start, as well as many annoying cards that no one wants to see and slow the game down such as the Ekor, Poltergeist, Leper, Centaur etc. I have also removed all Talismans from the adventure deck because it feels cheap to find a Talisman lying around but kept alternative ways to obtain one such as the Casket, Hermit and the Tomb.
1) Now what do you think of high risk/high reward cards such as the Cave or the Tomb which I mentioned above? Do you believe that they add to the game or are they just too random for players to consider encountering them?
2) How about the place cards where you put 4 craft/strength/life/fate/gold tokens on them and every time a character interacts with the square can take one token, do you guys think that these are cards that make the game more interesting or do they make the game too easy since it's free stats lying around for everyone to pick up?
3) Regarding the Academy card, I have been debating whether this is even worth including since spending 3 Gold and losing a turn for one point in Strength/Craft just feels too much, compared to the pool cards which I mentioned above where you put 4 tokens and can improve your stats for free. Does the Academy feel like a rewarding card or just plain tedious and slow?
I will add more questions later since I would like to see what your opinions are about improving the game and what cards could be classified as "fun" and interesting compared to tedious and cards people would avoid using.

