In our second game with the Dragon expansion, I played the Conjurer. Early in the game, a "Coven" dragon card came out which allows you to exchange a spell for a dragon scale. This allowed me to become overpowered very quickly, and pretty soon I had a total of 11 dragon scales. Then card came up that let you add up all the dragon scales in the region and in your play area, roll a die, and if you got 22 or higher, you went to the Crown of Command. So, that was it for that game (I had an item and a follower that made the Dragon fight trivial).
We were disappointed that this combination (Conjurer and Coven) made one character totally overpowered. Granted, that card had to come out early, when the board was not very full, and I had to land on those empty spaces to keep building up scales. Even so, we didn't like the end result.
We searched for rules details which might prevent this from happening, and we unfortunately found one which weakens the Conjurer too much, in my opinion. The Conjurer can summon any "Adventure card" to her space. When you look at the Dragon rules, it states that Dragon cards are "like" Adventure cards, but are stacked separately. This distinction has led to the rules determination that the Conjurer cannot summon any Dragon cards to her, only non-Dragon cards (e.g. Adventure cards, Highlands cards, Dungeon cards).
I think this weakens the Conjurer too much, as a game played with the Dragon set will have mostly Dragon cards on it (if people go after scales aggressively, which we do in our group).
Does anyone have an opinion about this ruling?
Thanks!