Heroes: Denethor, Dáin Ironfoot, Thorin Oakenshield
Game 1 Result: 113
Final Threat Level: 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 5
Number of Rounds Completed: 10
Game 2 Result: 149
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 9
Victory Points Earned: 5
Number of Rounds Completed: 11
Game 3 Result: 94
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 6
Number of Rounds Completed: 7
Total score: 118,67
2 Core Sets, all expansions including The Hobbit.
I just had to try this scenario with some encounter deck manipulation so I switched out Ori for Denethor and also put in 2 Shadows of the Past. The hero switch really changed the gameplay, it almost became a totally different scenario! Now I really had to struggle to accumulate the willpower to climb those mountains (I spent three turns getting past Celebdil in one game with two steps forward and one step back). And without Ori the massive card draw I was used to just wasn't there anymore. Starting with one less dwarf also made it harder to get Thorin's ability to kick in, which meant less resources as well. But I think Denethor’s “mountain finding” ability made up for all that, especially as he got stuffed with cram all the time.
In game 1 I used Gandalf once to draw cards. I usually never do this but this time it was really helpful and shortened the game by one turn.
In game 2 I was totally prepared for a loss because I got a very rough start with enemies swarming me from all directions. By the second round I was engaged with two mountain wargs, and in the following turns a mountain troll and a third mountain warg joined them! Luckily I got two Gandalfs out early but no sneaks so I had to spend all my resources on getting out Gandalf twice to kill off two of those wargs. The third warg I managed to kill with Thorin, but it took several rounds of annoying hide and seek. Meanwhile the troll was crushing my allies one by one until I finally made a joint effort with almost all my characters to kill it. I also defeated two damaged orc enemies in one go by playing a Longbeard Orc Slayer. All my heroes were down to the last hitpoint and my allies died like flies. All this fighting of course meant that the encounter deck was cycling fast, and it was almost empty when finally Celbdil showed up as a shadow card. Luckily I had Shadows of the Past in hand so that I could retrieve the location and finally eke out a win. This was really a tough and memorable game!
Game 3 went smooth. I got an early Dimrill Stairs (first time I’ve seen this card in all my six games hitherto) and luckily I had exactly two non-victory locations in the discard, so I didn’t have to worry about my threat for the rest of the game. With a hungry Denethor as the guide the heroes eventually found Celebdil and climbed the mountains without too much effort.