I've just finished my first game (Passage through Mirkwood) using the leadership sphere. I won, but that was due more to dumb luck than any strategy. I'm trying to figure out what to do next. (all my questions refer to solitaire game play)
I am a total novice at CCG or LCG. Reading the general forum and strategy sections, and comparing with what I did in my first game, I've come to several conclusions.
First LCG (and I assume CCG) could be used as college entry reading aptitude tests. Speed read the cards and you may as well make up your own rules. This will be very good practice for my reading comprehension.
Second, when I've read about 'Journey Down the Anduin', I question if it is useful to even try continuing with the 1 sphere 'leadership' starter deck? It seems that a custom 2 sphere deck is the general recommendation. Does anyone consider JDA winnable with a 1 sphere starter deck? If not is it a good learning experience, just an exercise in frustration, or something every new player should do?
I realize that each game doesn't take too long to play, but are there any recommendations on the best sequence of play -- play each scenario starting with #1 with each of the starter spheres before moving to #2? Play #1 multiple times with the same sphere before moving to a different sphere? Any other suggestions?
I have purchased a few of the expansions, more from a concern that they may be out of stock when I'm ready for them. Of course that leads to my next question. What are your feelings about using restricted decks or building decks using all the cards?
One more question for the future: The rules state that custom player decks must have a minimum of 50 cards. What a good number of card in a deck and why? As I said, this is all new to me.
Tom