Hunter / Bounty Hunter (Single and multiplayer mod)
Hello all!
I've been trying to think of a way to make a single player game of Rune Bound more interesting. I've read some good ideas about using the doom counter but I just didn't like the "timer" element. But at the same time with no time limit (or other threat) a single player could simply take their time leveling and waltz right through the game without much risk.
So how else to add 'threat' without adding a time limit?
I thought of Hunters (or Bounty Hunters) that are none playable characters that would pursue the player (Was there something like this in Midnight?).
Keep in mind I haven't fully thought this through. I'd like to put my idea out here for the community and to get a feel for interest and added ideas to tweak and make the idea Better and more practical
I'd love to hear your thoughts!
Basic Idea - You pull an adventure/encounter and the card and its flavor goes something like this:
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Green - Hunter:
Spirits, the Will of High Lord Margath
Your deeds have not gone unnoticed. High Lord Margath wishes to erase your fledging Heroism before your destiny is fulfilled.
Your weapons and armor have no effect unless they say Magic or Rune anywhere on the card.
11/1 12/1 14/2
Place a Hunter token on the closest red adventure marker to your Hero
Reward: Receive a +2 Magic experience counter.
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How it works
1) Once you have a Hunter after you the Hunter will move after your movement phase using the same movement dice you just rolled. That is, whatever movement dice you roll the Hunter has available to it as well.
First you plan your move and move. Make sure the movement dice are not changed (unless by abitily or a card). The Hunter will then use your roll. They can even use dice you did not use so long as the dice were rolled by you. The Hunter will always move towards the Hero they are hunting. If they land on the same space as the Hero the Hero must immediately resolve the Hunter encounter.
2) The hunter remains in play until either, the Hero defeats it, the Hunter defeats the Hero they are hunting or anything defeats the hero they are hunting, or until another Hero defeats this Hunter. Defeated Hunters are discarded.
3) If you draw a hunter card you place it next to you for refence, place the hunter token on the board where instructed to and continue to draw adventure cards until you draw an adventure as normal.
4) A Hero with no (zero) +2 experience tokens can have only 1 hunter after them at a time. A Hero with 1 +2 experience token can have 2 hunters after them at any given time... and so on. (Note: +2 experience token or experience tokens equal to the value of a +2 experience token)
5) Should two or more Hunters chasing the same Hero land on the same space (after fully completing their movement) they would immediately fight each other using PvP rules. The losing Hunter would be discarded and the winning Hunter would gain any +2 experience counters offered as a reward, if any.
6) Hunters will stop outside of Towns a Hero is visiting and wait for the Hero to leave.
Typically, it seems like Fantasy Flight like's to release desk expansions in 30 card packs. So for this idea I thought something like this would work well:
30 cards
Green 10
Yellow 10
Blue 8
Red 2 (or maybe no red and 10 blue/purple)
It would also have to contain numbered Hunter Tokens so you could keep track of the Hunters on the board.
**I would love an expansion like this to come with plastic figures like the Heroes to represent the Hunters!
Other Hunter/Encounter ideas:
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Green - Royal Guards
Persistent to a Fault. You will be their trophy.
The Royal Guard will first seek out all other hunters on your trail from before the placement of he Royal Guard. If they defeat other Hunters they remove all hearts before each of their movement phases. The Royal Guard ignore all hunter limits.
12/1 14/2 12/0
Reward: Receive a +2 Melee experience counter.
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Green - Merik the Mercenary
Years of bringing in the wanted has made this Hunter very efficient.
Merik may move an additional 'wildcard' movement space.
12/2 14/1 12/0
Reward: Receive 4 gold and a +2 Stamina experience counter.
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Yellow - Lord Heinerich
You're strength has not been over estimated by Lord Heinerich. Search the green adventure deck for the next hunter. This hunter is in league with Lord Heinerich and both are after you.
Reshuffle the desk. If the Royal Guards are drawn they are at odds and immeadiately defeat each other. Discard both.
17/1 16/2 15/1
Reward: Lord Heinerich is in awe. Gain a +2 ranged or melee experience counter of your choice and take this card. Discard this card to immeadately defeat the next Hunter to catch you.
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A Hunter card doesn't have to be the only way to draw a hunter. Regular Encounters could reward you with a Hunter:
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Lord Snooty (obviously a joke name )
Reward: Defeat this righteous Lord and receive 6 gold! and search the Hunters deck/adventure deck for the Royal Guard. The shameful death of their protected does not release them from their duty. They are immediately in pursuit of you starting from the Town of Vynelvale. If the Royal Guards are already in play they change their focus and you become their hunted!
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I want these Hunters to be very tough. I want a Hero to really be worried about having one of them after them. Keep in mind a Hero can run, hide in town and maybe even level up before a
Hunter catches up with them. Knock outs rarely happen in my games, this could help change that
I'm hoping this will catch the eye of Fantasy Flight. With some serious thought and play testing I think this could be a great add-on.