Assassination Contracts

By kiwimuso, in Dark Heresy Rules Questions

Hi there

I would like to know how you (or your GM) handle assassination contracts (this is for a standard assassin character, DH + IH). Is a contract something that is handled "off-stage", ie, between adventures, or usually something that is role-played out during an adventure?

Would a contract result in additional wages (over and above standard acolyte payments)? Would the employer take kindly to others tagging along (ie, the rest of the party)?

Many thanks

Mark

As with most questions, the answer is "it depends".

The income rules for DH are a bit wonky, but seem to assume that characters are still performing their day-jobs between missions. For many groups that is not the case, and considering the time that passes in the real world when you pop across the subsector in a warp-capable ship, you would need a pretty understanding employer to be able to take lots of "time off" for your "other, secret job that I can't tell you about".

If your group DO have their day jobs, then I'd keep it all off stage. Why act out Assassination contracts if you do not act out the Scums heists, the Arbitrators investigations/riot controls, the Scribes paperwork and the guardsmans soldiering?

Just assume that he does what he is supposed to be doing, and that his wages reflect a job well done.

If your group do not have day jobs, then you might as well scrap the income system and have them issued funds by their Inquisitor. Or have them arrange their own finances somehow :) Of course, now the whole class system no longer makes sense: Why get soldier advances if you're no longer soldiering? If all characters spend all their time infiltrating cults and/or killing demons and/or Xenos, why have different advance schemes?

Sorry, got a bit carried away there :)

tl;dr: Keep if off stage and forget about it. Then get on with doing the Emperors Holy Work!

Thanks for that! very helpful

Mark.