I always like the politics portion of TI yet choosing the Assembly strategy is something that seems to happen only after it has like 2 bonus counters on it with my standard 6 player play group. I came up with a simple house rule that has been fun. I’d like your opinions on it.
SETUP:
Before play shuffle the deck of political cards and draw a number of cards equal to the number of players. Place these cards face-up in the public play area. These cards are considered
"on the floor of the Galactic Council."
The laws
on the floor of the Galactic Council
are not resolved, i.e. are not active.
All players receive two political cards at the start of the game to form their hand of political cards.
THE ASSEMBLY STRATEGY:
The mechanics of the Assembly strategy are not changed at all however when a player is chosen to pick a Political Card for voting, they can either choose from their hand of political cards or any Political Card
on the floor of the Galactic Council.
Whenever a Political Card
on the floor of the Galactic Council
is resolved, the player that chose the card can do either a) or b):
a) Replace the resolved card
on the floor of the Galactic Council
with a Political Card from their hand and draw a Political Card.
b) Replace the resolved card
on the floor of the Galactic Council
with a Political Card drawn from the deck.
THE GRINDING WHEELS OF BUREAUCRACY:
If no player has chosen the Assembly Strategy Card this turn then after all players have passed but before the Status Phase begins the player to the right of the Speaker chooses a political card for voting as per the Assembly Strategy above.
ANALYSIS:
This house rule basically will force a galactic council vote every turn and add the complexity of saving influence for that vote if no one has used the Assembly Strategy. Also, it gives a greater variety of laws to resolve at one time since the pool will be all players’ hands of cards as well as the six visible ones. Additionally, it gives the player to the right of the Speaker slightly more power since this is usually the weakest spot re: selection of new strategy cards in the next turn. Finally, it gives some added intrigue in allowing players to move less-than-awesome political cards from their hand into the public area and draw a new one.
After some play experience it seemed to work well and people took Assembly more often to prevent calling a vote on some of the visible laws that would have been hurtful. However, we hit a snag when we played a game with the Winnu. The Winnu’s racial ability seems overpowered in this regard, at least in the first turns where most people will not have unexhausted planets to add to their vote count. The Winnu dominated the vote during these time period. We are considering either saying the Winnu ability can’t be used during The Grinding Wheels of Bureaucracy. Also considering doing the Grinding Wheels of Bureaucracy vote immediately after the Strategy Phase when the Assembly strategy card has not be chosen.