Standalone Co-op Game . . . thoughts?

By Budgernaut, in Star Wars: The Card Game

MarthWMaster said:

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Here are some themes that I think express Star Wars particularly well, and should be reflected in any system built around the setting:

  • The Force moves through all things. Even if it can't be seen by non-Force-sensitives, it is ever-present, guiding the course of events to either the light side or the dark side.
  • The Empire has far greater might than the Rebellion, and is able to frighten worlds into submission with the threat of its massive fleets. Effectively, the Star Destroyers themselves wield political influence, merely by being present.
  • The Rebellion is weak, but is growing stronger as it secures alliances with sympathetic worlds. What it lacks in brute strength, it makes up for in its tenacity, being all but impossible to stamp out of existence entirely. Their war against the Empire will always be a long-fought battle, but should become easier as they develop stronger ties with the groups opposed to the Empire's existence. Thus, a typical game ought to favor the Rebellion the longer they survive.
  • Heroes and villains are at the core of the saga. Though both Rebellion and Empire alike employ large numbers of conscripts, it's the named characters who dominate the scene. Though it should be possible to build a deck entirely around mooks (especially for the Imperial player should there be that option), design should be built to encourage the use of unique characters. Also, given the fact that death is a somewhat minor theme in the saga, there should not be a separate "dead" pile in Star Wars like there is in Thrones. Again, the latter setting is all about bad stuff happening to your favorite characters, and so having a dead pile suits that game, but the same thing would be wildly inappropriate for a Star Wars game. I suppose there could be a card called "Noooooo!!" that removes a killed character from the game, but this would be a card effect, not a base function of the system.

Yes x 1000

herozeromes said:

MarthWMaster said:

.

Here are some themes that I think express Star Wars particularly well, and should be reflected in any system built around the setting:

  • The Force moves through all things. Even if it can't be seen by non-Force-sensitives, it is ever-present, guiding the course of events to either the light side or the dark side.
  • The Empire has far greater might than the Rebellion, and is able to frighten worlds into submission with the threat of its massive fleets. Effectively, the Star Destroyers themselves wield political influence, merely by being present.
  • The Rebellion is weak, but is growing stronger as it secures alliances with sympathetic worlds. What it lacks in brute strength, it makes up for in its tenacity, being all but impossible to stamp out of existence entirely. Their war against the Empire will always be a long-fought battle, but should become easier as they develop stronger ties with the groups opposed to the Empire's existence. Thus, a typical game ought to favor the Rebellion the longer they survive.
  • Heroes and villains are at the core of the saga. Though both Rebellion and Empire alike employ large numbers of conscripts, it's the named characters who dominate the scene. Though it should be possible to build a deck entirely around mooks (especially for the Imperial player should there be that option), design should be built to encourage the use of unique characters. Also, given the fact that death is a somewhat minor theme in the saga, there should not be a separate "dead" pile in Star Wars like there is in Thrones. Again, the latter setting is all about bad stuff happening to your favorite characters, and so having a dead pile suits that game, but the same thing would be wildly inappropriate for a Star Wars game. I suppose there could be a card called "Noooooo!!" that removes a killed character from the game, but this would be a card effect, not a base function of the system.

Yes x 1000

Co-sign. aplauso.gif

The part I like best about the idea is the part about different worlds. What you mentioned about the Imperials controlling worlds through might and the Rebllion trying to use diplomacy to win over allegiances. It would be cool to see a game that had galaxy-wide control mechanics as well as battles on the individual worlds. Sounds like a lot, but most hobby games are complex anyway.

Budgernaut said:

The part I like best about the idea is the part about different worlds. What you mentioned about the Imperials controlling worlds through might and the Rebllion trying to use diplomacy to win over allegiances. It would be cool to see a game that had galaxy-wide control mechanics as well as battles on the individual worlds. Sounds like a lot, but most hobby games are complex anyway.

That's actually one thing I've been very much hoping for. I think it would work best as a stack of cards, so that new worlds could be introduced over time, like they've done with the story cards in Call of Cthulhu.

MarthWMaster said:

Budgernaut said:

That's actually one thing I've been very much hoping for. I think it would work best as a stack of cards, so that new worlds could be introduced over time, like they've done with the story cards in Call of Cthulhu.

Then it would incorporate the idea of discovering new worlds as you move out from the bright center of the universe. Or re-discovering the planet that's farthest from it.

Last week they announced a standalone Game of Thrones card game, and now there appears to be a Hobbit standalone card game. Both are card games belonging to the IP of an FFG LCG, but they aren't connected to those LCGs. It's starting to seem really likely that they'll go ahead and make a Star Wars standalone card game. I wonder if it will be a streamlined adaptation of the original LCG. Then they could just make expansions for The Empire Strikes Back and Return of the Jedi and be done with it. Definitely something I'd be on board with.

Budgernaut said:

Last week they announced a standalone Game of Thrones card game, and now there appears to be a Hobbit standalone card game. Both are card games belonging to the IP of an FFG LCG, but they aren't connected to those LCGs. It's starting to seem really likely that they'll go ahead and make a Star Wars standalone card game. I wonder if it will be a streamlined adaptation of the original LCG. Then they could just make expansions for The Empire Strikes Back and Return of the Jedi and be done with it. Definitely something I'd be on board with.

As would I!!!!!

Budgernaut said:

Last week they announced a standalone Game of Thrones card game, and now there appears to be a Hobbit standalone card game. Both are card games belonging to the IP of an FFG LCG, but they aren't connected to those LCGs. It's starting to seem really likely that they'll go ahead and make a Star Wars standalone card game. I wonder if it will be a streamlined adaptation of the original LCG. Then they could just make expansions for The Empire Strikes Back and Return of the Jedi and be done with it. Definitely something I'd be on board with.

If your speaking of the new Hobbit Over Hill and Under Hill product, it isn't quite stand alone. Its simply a more narrative driven campaign arch for the LotR LCG. It requires the base game in order to play it. That being said, I would totally imagine they may do similar things for the movies and other popular story arcs.

Damoel said:

If your speaking of the new Hobbit Over Hill and Under Hill product, it isn't quite stand alone. Its simply a more narrative driven campaign arch for the LotR LCG. It requires the base game in order to play it. That being said, I would totally imagine they may do similar things for the movies and other popular story arcs.

I believe this is what was being spoke of;

http://www.fantasyflightgames.com/edge_news.asp?eidn=3555

Yup, that was not showing on the front page for me at the time, oops!

Here's hoping! I would be super pumped if they did a solo/co-op standalone game.

This all depends on the license. The announcement very specifically mentioned roleplaying, miniature, and card games. Conspicuously absent is any mention of board games. Now that may mean they can do a co-op card game, but it may also preclude it, depending on the terms of the license.

Damoel said:

This all depends on the license. The announcement very specifically mentioned roleplaying, miniature, and card games. Conspicuously absent is any mention of board games. Now that may mean they can do a co-op card game, but it may also preclude it, depending on the terms of the license.

True, it could. But several people have mentioned that during the In Flight Report at Gen Con, FFG was asked about possible other card games and they hinted that they can/may produce more. I wasn't there, so I can't comment on the details of what was said and how it was phrased.

Damoel said:

This all depends on the license. The announcement very specifically mentioned roleplaying, miniature, and card games. Conspicuously absent is any mention of board games. Now that may mean they can do a co-op card game, but it may also preclude it, depending on the terms of the license.

I'm sure it's been mentioned before somewhere that Hasbro still has the licence for board games. The official announcement from August last year mentions specifically they'll be producing card games in the plural though, so…