Greetings!
I need some help and inspiration.
My Dark Heresy campaign focus most on intrigues and less on combat, and the campaign is evolving into something big.
The PC's are on their way to Scintilla Hive, where Asaid Virenus is last sighted (with a stolen daemonhammer from the stormwarden chapter).
They are also trying to find Lord Apophis and finding out what his evil plans are.
Lord Apophis is a Tzeentch worshipper, an ex-Malleus Inquisitor Lord and a mastermind.
Something like Zygmunt Molotch from Ravenor, but with a daemon weapon.
The cult he controls is Egyptian and Tzeentch theme, that focus on bringing life to the dead. (We all know how Tzeentch love change, and death is a boring permanent.)
This have so far been with limited success (only body parts), but with the help from Heretek Magos Vathek, Angelique De Falk, Asaid Virenus, tzeentch cults, a genestealer cult, a necron cult, thousand sons warband and tzeentch daemons he will soon succeed.
That is as far as I have gotten.
I would like create a complex plot, a work of a mastermind.
Now this doesn't have to be too hard as (my) players aren't the smartest.
Some ideas I have:
- Apophis uses the PC's to his own goal by giving them wrong information through sources. For example; a pict capture he have created with the lord general doing something heretical, because he need to install another leader of the military on scintilla.
- The PC's will continue to see small clips of the real plot (that will confuse them), while they run around doing what Apophis plans them to do. When they finally finds out the truth, it should be an eyeopener that the true plot have been right under their noses.
- Again Apophis makes them eliminate all the enemies he has, and those he can't (or won't) persuade to his cause. Maybe a nurgle cult, a puritan inquisitor group or some arbites coming too close to his work.
- An increase in Tzeentch cults and mutants all praising the name of Lord Apophis will be a difficult thing to hide, and the players will encounter them sooner or later.
The players consist of:
- An Xeno interested Adept.
- A former Commissar leading them.
- A public relation techpriest, with a minimum of visible implants.
- A throne-wedded, telekinetic psyker.
- A missionary cleric.
Also I got two reports I have made, written by a Sister of Battle to the Arch-Cardinal of the Calixis Sector, explaining who two heretics are.
Hopefully I will end up on making around thirty of these reports.
If there is any one of you who would like to use the same "sketch" then shout and I will put it up here and explain the settings.
So as you can see I have some general idea, but I lack a true plot and plan. Something I hope you maybe can help me with.
Cheers Gerner