Played the game this week, never played dune, but a big fan of twilight imperium. We had a few questions that came up regarding movement:
1. If the Sol player is hit by the "Sol Offensive" card they may move their units to any one space on the board. Does this include spaces occupied by enemy forces? What about allied forces? This creates an odd timing issue as these units don't fight until the battle phase (presumably) which seems weird...especially if Sol and allied units share a space in the battle phase.
2. The Hacan and their allies may instead of deploying units move units from one space to any other space on the board for 1 influence each. Can they do this to spaces occupied by other players (enemy or allied)?
3. Not a movement question, but putting it here, the Lazax is allowed to give his allies influence before they bid on a card;. The ally card says he can do this once per turn. Is this once for each ally (they each have their own ally card) or once total per turn?
4. This is more a strategy question than a rules question. In our game the Hacan, Sol, and Jol-nar allied against the Lazax, Xxcha, and Barony. The Lazax team had at various times erradicated all units of the other 3 races. In the end the Lazax held two strongholds, and the Xxcha and Barony each held one. Jol-nar had the last and had just deployed his entire force (20 units) to sit on that stronghold (thanks to some recruitment cards he was able to see and auction for). I am unsure how the Lazax team evicts the Jol-nar while protecting their strongholds from the Hacan and Sol. Especially since their is now way (that I'm aware of ) for two allies to team up to attack the same space. Time was running short and the Sol/Hacan were simply trying to draw out the game to win with their races victory conditions...I'm not sure what the Lazax team should of done to acquire that 5th stronghold.