My DM apparently doesn't know how to answer me, so I'll ask on here.
I'm creating a level 3 D'amjayni wizard. I've taken Natural KNowledge Path: Darkness for one CP and the Gift for two, the disadvantage of serious illness in order to take gestureless casting.
That said, I think I understand how the advantages and disadvantages work, but now I'm up to the point of investing my DP in my primary abilities and am at a loss. I'm following the guide here: http://projet.animajdr.free.fr/e107_files/downloads/chargen.pdf but am just not getting it.
I am planning on plunking 400 DP on my magic projection, as this layout suggests, but based on the charactersheet; http://www.fantasyflightgames.com/ffg_content/anima-rpg/media/anima-character-sheet.pdf I'm confused. Does that 400 go next to Base MP? How exactly am I supposed to fill this in and how does it translate to spells? Should I use 200 DP in my MA and then the remaining 200 in Zeon? Or is that foolish?
I bascily need someone to walk me though baby steps to making this magic character. For Zeon, where can I find my class modifier? What 'special' mod's should I be adding in these three areas? How does the advantage of natural knowledge effect this???
Sorry, I'm new, and honestly confused. My DM is not helping, and I'm finding myself struggeling before the game has even started! I've played Dnd 3.5 and 4.0, and fate based games before, but this is alien to me. If anyone can help me with this, I would be very, VERY thankful.