Hi all. I have written a basic story arc for an upcoming game for my group and I hoped to get feedback and improvements from more experienced GMs.
The acolyte PCs (a cleric, guardsman and pysker) start their mission on a feudal world which is a relatively recent addition to the Imperium. Psykers are hated and feared, therefore persecuted, put on trail and burnt. Also, sections of the population reject the teachings of the Ecclesiarchy (although not always outwardly).
The PCs are sent to a remote township at the request of the district Constable (also a PC) who will know more background and hopefully stimulate some good roleplaying. A series of gruesome deaths have occurred and no leads have been established by the Constable. Citizens have also reported that a figure (of varying descriptions) has stalked and attacked unfortunates who venture out after dark.
The premise behind the story is that the local preacher, who is devoutly faithful to the Emperor, is secretly harbouring psychic potential. He knows of the heresy that has befallen many of the townsfolk and has been using his powers to manipulate members of the population into murdering the non-believers. This presents him with a solid alibi. When the dead are brought to the chapel to undergo the local burial rites, the preacher has been performing rituals to remove the souls of the victims which return to the town to torment the heretics.
I felt the fact that one of the players is also a psyker presented a good roleplaying opportuntity. The PC will sense the inherent abilities of the preacher, but how will they act upon it!? One wrong move and they could both end up the victims of a witch hunt. Will the PCs see the preacher as the threat or someone who is using his Emperor given gift to enact vengeance on the faithless!?
I also toyed with an additional strand to the plot which included a heretical member of local high society (a Duke or Lord) who has so far avoided the attentions of the inquisition. I thought that the preacher’s ultimate aim was to bring him to justice, but as this world has an ingrained fear of witches, the elite protect themselves with personal hexmagraphic wards preventing the preacher attacking him directly. I’m still not sure on this though.
Any help would be greatly appreciated. I hope I've made this pretty easy to understand, as plot twists aren't always easy to down on 'paper'.
I only know a little about Call of Cathulu but I was hoping to capture the horror element to this mission rather than the standard sci-fi feel.