I was wondering what other GMs felt about letting their players have multiple dodges, parries, or blocks.
It seems to me forcing characters to maintain one defense of one type seems fairly limiting. Sure, a warrior with decent stats could parry, block, and dodge all in a combat round. But why couldn't he parry, parry, block, dodge, parry? Is there anything in the rules preventing this, as long as the PC spends advances to purchase multiple copies of the same type of dodge? I looked but could not find any restrictions.
When outnumbered, the PCs are at a distinct disadvantage (we have a small group, only 2-3 players at most, and none of them wear more than leather. Hard to not kill them off.
). A high-ranked warrior, one would think, would be able to fend off multiple blows.
For my own campaign I've decide to allow multiple active defenses of each type. The restrictions are:
1) You can only have one type of each active defense per rank. So a rank 1 character could only have one parry (or dodge, or block). A rank 3 character could have 3 copies of parry.
2) New copies must be purchased with advances (one for the basic, an additional for the improved copy).
3) You cannot have more active defenses of one type than number of times you have trained the corresponding skill
-For parry, only one copy per training point in weapon skill
-For block, only one copy per training point in resilience
-For dodge, only one copy per training point in athletics
I think this makes it difficult, but not impossible, to have multiple active defenses of one type. Of course the character can still only use one active defense per attack. But this will allow my squishy PCs to be able to better defend themselves as they move up through the ranks.
What do other GMs think?
Ted