My gaming buddies and I have never been happy with the Imperial strategy card, not even the two new offers in the expansion. None of the alternatives seems right - victory points and objectives should be seperated from the strategy cards in my eyes to avoid game-breaking and possible balance issues (I know many won't agree, and I indeed see the interest in having the imperial strategy card allow you to complete several objectives, but that's only good for the later stages of the game). We play with a mix of the old and new strategy cards and we really feel the best thing was to add another sort of resource - another thing you can buy/hoard, like technology,trade, tokens, and so on.
I came up with the idea of some changes to the leaders add on and tying it with the ISC. Here is my alternative rule:
ICS, main objective:
You may recruit one of your leaders from your reinforcement and place it on any one of your planets that has a space dock. You may spend six influence to recruit yet another additional leader. You may place this second leader in the same planet or any other planet with a space dock of your choice.
Secondary objective:
You may spend one token and four influence to recruit one of your leaders from your reinforcement and place it on any one of your planets that has a space dock.
In addition, the following changes to the leader game variants apply:
* All players start with no leaders.
* All leaders die automatically and are returned to the reinforcements without any dice roll. This applies if a ship that carries a leader is destroyed at any time, if a leader is found on a planet that has been succesfully invaded, or in the case of an agent, if it was sacrificed to act as a sabotage.
* Leaders can not be captured, that sub-rule is cancelled.
We have been playing with this variant for a while and it seems to be working, however I am still pondering game balance issues and influence cost. I would be very happy if people can try this rule and let me know what they think.
