The most recent adventure included Vincent Lee, Lola Hayes, Daisy Walker, and Bob Jenkins . While each individual did their respective part to keep Yibb-Tstll at bay, the 2-Doom Token Mythos Cards ( a pair of Rumor cards...one in play, and one buried as the other was still in play) and several times in which the Investigators found themselves delayed did not fill me with optimism. Additionally, as much as Nodens can assist in other games, his aid proved more a nightmare as we approached the higher numbers on the Doom Track . If we were to face the Great Old One in Final Battle it would have been a massacre.
About eight Mythos cards into the game, the Investigators shifted their strategy from one of sealing gates to one of closing them. One of the things that pushed us in this direction were two (out of three) Mythos Cards which had us reveal the next Act . Act one stayed since the beginning, but we needed to eliminate our hard-fought Elder Signs from the board. At every Upkeep from that point on, Daisy (who passed her Personal Story along with everyone else) cast Arcane Insight to make favorable our immediate future. While it didn't keep another gate from opening, some trading allowed Daisy to move through the Other World (Lost Carcosa) and return, sealing the gate via an Elder Sign , removing one Doom Token from the Doom Track (10 to 9). In the end, one gate remained open, the Investigators were too far from it, and Daisy ' s Arcane Insight r evealed that all three Mythos cards would add either an additional gate or two Doom Tokens.
Daisy, with her Library Use Skill and equipped with a Magnifying Glass held forth the Tome De Vermiis Mysteriis ~ rolling five dice, she garnered a success, closing the gate and saving the New England cities of Arkham, Dunwich, and Kingsport from utter doom.