Proper Landsholm Genestealers

By bogi_khaosa, in Deathwatch Gamemasters

I'm running Final Sanction, and I want to bring the Genestealers in line with the products that have been published since.

They should be weaker than a Purestrain Genestealer since they are supposed, per MoX, to be the best (BTW I assume the damage in its claws in MoX is a misprint and it should be 1d10+8).

But the question is -- how much weaker? I can't use the Creatures Anathema stats because that one actually has higher Agility than does the Purestrain.

Maybe mix and match, like so?"

WS 65

BS --

S 50 (5)

T 40 (8)

Ag 40 (8)

Int 27

Per 52

WP 45

Fel --

Movement 8/16/24/48

Wounds 16

Skills: Awareness +10, Climb +10, Concealment, Dodge +10, Silent Move, Swim +10

Traits: Fearless, Fear (2) (or 1?), Tyranid, Natutal Weapons, Improved Natural Weapons, Natural Armour (Reinforced Chitin), Multiple Arms

Talents: Swift Attack, Lightning Attack, Preternatural Speed, Unnatural Agility (x2), Unnatural Toughness (x2), Crushing Blow, Step Aside, Hard Target, Lightning Reflexes, Unnatural Speed

Armour: 4

Weapons: Rending Claws (1d10+7 R; Pen 5; Razor Sharp)

Does that look right? Too tough? Too weak? Fear Rating 1 or 2?

Screw it, I'm just going to use the Purestrain stats, with the damage standardized to 1d10+8. Rending claws due 1d10 + SB).

Except they don't seem to have Concealment or Silent Move for some odd reason.