Free Action and Reaction Psychic Powers

By nethru, in Dark Heresy Rules Questions

I'm sure this has been asked 10000 times. In the Errata it states that using a focus power test is like doing an attack action but does that count for free/reaction powers? Like if the psyker does a gun attack his round and then is attacked can he use the precog dodge ability still or no since he did an attack action?

Thanks.

Using power is an attack, so you can't cast power and attack. But Precognition is sustainable so you can cast it in the beginning of the fight loosing half action and keep it for the rest of fight.

Even abilities like Divine Shot, Precog Strike that are free actions? So they kick in psychic power and basically only thing they can do rest of round is move around and aim type stuff?

Yes you cast psychic power and then do no-attack kind of actions but the bonuses of used power last until the end of your next turn usually.

If this would be the case without the exception of Free Actions/Reactions Divine Shot would be useless because it can't be sustained until the next round.

I think it's safe to assume that this only counts for Half and Full Actions because there are no Free Action Attacks.

It was clearly stated by FFG that it counts for all psy powers with the exeption of resist possesion and I think one other power.

Devine shot, I think, lasts until the end of your next turn. So you could activate ist and use it on your next turn. Same with lucky and some others.

Umbranus said:

It was clearly stated by FFG that it counts for all psy powers with the exeption of resist possesion and I think one other power.

Devine shot, I think, lasts until the end of your next turn. So you could activate ist and use it on your next turn. Same with lucky and some others.

Maybe FFG clearly overlooked that there are some Psychic Powers who won't work that way. Remember the errata was made AFTER the Rules for Divine Shot were written. Is it that difficult to accept that even an errata needs an errata from time to time?

I can't recall were they have ever written that Devine Shot should last until the end of your next turn. If a Psychic Power which can't be sustained lasts longer or is instantaneous (the same turn) is usually written in it's description.

As I understand the Divine Shot description, this is a power you use INSTEAD of using a Standard Attack Action.

The description on p 171 states:

"You must
concentrate on a single firearm
or other missile weapon in your
possession and the ammunition it
carries before casting your psychic
gaze into the warp to search down
the near-infinite paths of potential
future trajectories. When you find
the one you seek, you shoot, and
while the damage to the target may
vary, the attack cannot be avoided in
any way. In effect, you automatically
hit any one target you can see
regardless of Range
. Only one shot
automatically hits, even if you are
using a semi-automatic or automatic
weapon. All other shots require Tests
as normal."

It says nothing about having to take an Attack Action (which require you to roll BS to hit), so I do not see the problem here.

So spend your Full Action doing an Invocation Test, then add this little Freebie at the end. Rinse, Lather and Repeat :)

Kain McDogal said:

there are no Free Action Attacks.

You can have a Free Action Attack with a MIU Weapon Interface.

Back on topic, as Darth Smeg quoted, the attack seems to be part of the psychic power according to the text.

nethru said:

Even abilities like Divine Shot, Precog Strike that are free actions? So they kick in psychic power and basically only thing they can do rest of round is move around and aim type stuff?

You forgot perhaps the most important Action for a fledging Psyker: Invocation.

Invocation is a Full Action, but the added bonus it gives to your following Focus Power test is highly useful, especially if your Psy Rating is low.

As a Full Action, it will not combine with any and all powers for a "spam power every round" approach, but if will work very nicely with Free Action powers.

Imagine a sniper-psyker, with no actual firearm/sniper training, but nicely placed at extreme range for a hunting rifle (or even beyond, if I read the power correctly), putting bullet after bullet straight in the heads of the enemies with no avoidance possible.

Nasty....

An official answer on free action psychic powers:

I have got an answer from producer about free action psychic power.

Question: "Hello, I have a question which still pops on the forums and during a play. The errata says: "Making a Focus Power action is the psychic equivalent of a Standard Attack action, and counts as such for purposes of determining what else a psyker can do in a round. Therefore, a psyker who uses a Half action power cannot make another Half action Standard Attack on the same round." But what about free action psychic powers. Can you cast power and attack? If not powers like divine shot look useless. What about free action precognitive dodge power? Should you get bonuses in the same round you cast it or only in the next round? Thank you for any answer which will clear this out."

Answer:

Tim Huckelbery

RPG Producer

Fantasy Flight Games

" The goal was that you can't do a psychic power and an attack in the same turn, even if the power is a Free Action one . You can still Divine Right, but it will kick in for your next shot. Precog Dodge happens immediately and lasts till the end of your next turn. Hope this helps clarify things (let me know if not)."

What does "You can still Divine Right, but it will kick in for your next shot." even mean?

I guess he means you can focus the power called Divine Shot, and have the effect on your next shot. But it is not clear if this can be done in the same turn.

in order to use divine shot, you need to use 2 rounds:
1st: you use divine shot power and the rest your actions you can reload,unjam etc

2nd: you make the unavoidable shot. You can make even semi or full auto, but only the first shot is autohit

by the way, how does divine shot work if you have an accurate basic weapon in use? By every second extra degrees you get more damage, same as in semi-auto mode.

As you don't get any dos you don't get any extra damage.
So divine shot is best done with a missile launcher (krak) or Las cannon.

Something that counts.

*wants now make a divine shotting launcher using psyker*

I checked out that psyker doesn't get any launcher trainings, although if you always use them with divine shot, it doesn't matter anyway.

edit: Okay, you can go beyond insanity with this: using lascannon while standing -30, range can be insane -20, no training with it -20, you can even blind yourself with a blindfold.
all in all it ranges in huge amounts of penalties, and you ignore them by always hitting.

Darth Smeg said:

What does "You can still Divine Right, but it will kick in for your next shot." even mean?

I guess he means you can focus the power called Divine Shot, and have the effect on your next shot. But it is not clear if this can be done in the same turn.

He probably misstyped or something with this "right" but it's pretty clear ,that you cannot cast power and attack in this same turn and the benefit of divine shot works in the next round.

Well, as I pointed out earlier, the text description of the power indicates that the shot is part of the power Action. It says nothing about making a Ranged Attack Action later ...

Well the producer said that you will get bonus of divine shot for next shot, and shot is ranged attack action which you can take in your next turn. So for example you use full action to move, then you use free action divine shot in the end of this same turn and you will get bonus in your next turn when you take ranged attack action. It is how I understand what producer said.

So my Psycher with distort vision (a minor ability with a free action focus time) cannot, should he win initiative, take a standard attack (1/2 action) with his trusty las pistol then make a Focus Power Action which for distort vision is listed as a free action, to see if he can activate distort vision to help defend himself from the return fire?

Alaric Wrax said:

So my Psycher with distort vision (a minor ability with a free action focus time) cannot, should he win initiative, take a standard attack (1/2 action) with his trusty las pistol then make a Focus Power Action which for distort vision is listed as a free action, to see if he can activate distort vision to help defend himself from the return fire?

Yes your psyker can not shot his las pistol and then manifest distort vision as per the rules. You will either have to manifest Distort Vision and run for cover or shot with your las pistol and run for cover. I see DV as more of an additional penalty to shot at you when your running with having -20 BS to hit for running and another -30 from DV for a total of -50 BS to shot at you as you run through the battle field.