One of my players has recently brought up a desire to have a go at playing some other classes, notably pskyer. As this wouldn't really fit in with his current class of Tech-priest (Im guessing tech-priest psykers do exsist? but the whole sanctioning thing might cause a few problems) I've been thinking of other ways to let him try other classes short of killing off the current char or just dropping it and have it wonder off somewhere...
My current favourite idea is that the player's Inquisitor has been told/feels that he needs to recruit more acolytes but hasn't really got the time to spare training them up himself. Therefore the players have been given the task of mentoring them. This is also partly recognition of the players' advancement and a way of being able to feed relevant information about the current plot without having them going out and doing all the leg work. The new acolytes would essentially be a 2nd character that each player would generate and choose the skills for as they advance and would either be used along side the characters in large and dangerous adventures (rare) or more commonly either out of scenario factors that the players can direct around, or the main characters of a different part of the story that will inform the main characters of useful plot info without having to break away their high level characters (essentially parrallel plot lines).
Has anyone tried anything like this before? If so any words of wisdom from experience? If not any forseeable floors?