poor -1 armour, -1 space, -1 sp
common 0 and 0, 0sp
good 0 and +1, 2SP
best 0 armour, +1 space, +1 power (more efficient power distribution, 1d5 sp
most hulls start as common. some as good and very few as best. many civilian ships are poor as well those that are extreamly old when they were salvaged from a planet or hulk. quality depends on the time and work put into these ships, as well as if they have been neglected for long periods of time. ships built as flagships for the machine cult are the most likely to be best. while a ship that was crashed on a planet several thousand years ago then salvaged is likely to be poor.
what do you think? suggestions?