Heresy in spaaaaace

By Ale Golem, in Rogue Trader

I have a sneaking suspicion my players will not exactly be upstanding citizens of the Imperiun, even by Rogue Trader standards. The Genetor is already talking about dabbling in transgenic grafting.

Any good horror stories out there about players getting their Warrant of Trade and immediately sprinting across the thin grey line it empowers them to walk?

My current group (on hiatus, alas) decided that the best thing to do while orbiting Scintilla (literally in the first session) was to use their Warrant to extort a quarter-squadron of Furies (along with ace pilots and support staff) from the Navy, and try and bribe the Inquisition into stationing a short battalion of stormtroopers aboard their flying bordello of a transport (why? because they thought the terms of their Warrant would give them a tax break if they had troops aboard). And once they got those companies of spies aboard, their immediate plan was "Let's commit a blatant act of piracy in front of a couple of Naval battle squadrons, fly out rimward and pick up a hold full of gretchin to act as ship's pets and start performing heretechnical acts of implant surgery"

Our group started with a PC Ork so you knew things would get pretty heretical, pretty quick....

The holder of the Warrant is an NPC RT, and father of the player RT (the heir apparent); he's a xenophile, there's xenotech on the ship, xeno habitat passenger quarters , the NPC High Factorum is an artificial man created by the Stryxis and he dabbles in the Cold trade, including handling Halo devices... A large section of the ship is set aside for his collection of Xeno beasts - he has connections with eth "Beast House" both as a customer and service provider...

Thrown into this we have the following Player characters:

The Rogue Trader - Noble fop and hobbyist swordsman plucked from the upper hives of the Calixis Sector by his father as the new Hier apparent (we've had obscure references to the number of previous heirs and their grizzly ends...). Seemed daft but pretty harmless until on a recent expedition he saw "things man was not meant to know" and his mind snapped a little. I've premitted him access to teh "glimpse from Beyond" Elite Advance from ItS and he's playing his descent into Forbidden lore very well...

The Ork Freebooter (now retired as a PC but still on board ship) - An Ork Runtherd who works as the Twist Catcher on the ship. He and his gretchin do a fine job...

The Navigator - Pretty much the most "puritan" of the PCs but he's studied Forbidden Xeno lore extensively - "better to be able to defeat them"

The Archmilitant - He's an Untouchable for a start...and is the NPC RT's "wetworks" specialist as well as being the huntsman and beast catcher for his menagerie...

The Explorator - A free thinking recidivist who set out on his journey into the Expanse to avoid the Adeptus Mechanicus who were looking down upon him "daring" to invent, create and suggest new ideas. He's recently started work on converting the corpse of the previous PC Arch militant into a new battle servitor...

The Astropath - Pretty normal (for a psyker) at the moment....but she's a Beastmaster and does have a huge , oddly "Fenrisian looking" wolf/dog that follows her around....

Alasseo said:

My current group (on hiatus, alas) decided that the best thing to do while orbiting Scintilla (literally in the first session) was to use their Warrant to extort a quarter-squadron of Furies (along with ace pilots and support staff) from the Navy, and try and bribe the Inquisition into stationing a short battalion of stormtroopers aboard their flying bordello of a transport (why? because they thought the terms of their Warrant would give them a tax break if they had troops aboard). And once they got those companies of spies aboard, their immediate plan was "Let's commit a blatant act of piracy in front of a couple of Naval battle squadrons, fly out rimward and pick up a hold full of gretchin to act as ship's pets and start performing heretechnical acts of implant surgery"

LMAO