So during last week's session I rolled my navigator's warp encoutners and got the ghost in the warp outcome. Deciding to spice things up a bit I had the contact resolved by tthe ship's augers as their sister ship, lost some 600 years ago. My players however decided that was a prize worth risking it all and are looking at ways to board the ship and recover the vessel mid warp travel.
I'd like other GM's take on dieas and concepts for what they might find, complications that might ensue etc.
There's two branching possibilities I need to decide first
1) The contact isn't actually their sister ship, but a hulk of some kind the demons of the warp have conjured up to look like their desire.
2) The ship is what the sensors say it is, but there is a reason it was lost to the warp, great calamity has occured and the explorer's will need to fight survive before they even worry about salvaging the ship.
I would appreciate any ideas to mine from.