and scores a 'hulked' on the critical hit chart. (BS roll with 4 degrees of success, rolls a 10, 10, 9, 4 and +8 for the sunsear laser battery).
Then the Rogue Trader Captain uses his 'Intimidate' to order the second pirate ship to stand down - and rolls a '1': 5 Degrees of success
I'm running the group through the treasure ship adventure at the back of the RT Core rulebook. Funny enough, they never actually talk about what to do if/when your RT crew manage to capture a prize ship intact. How have other GM's run it? Because I guarantee, my RT Crew want to keep the ship.
The encounter itself is the one where the Pilgrim's Traveller is found drifting in the Battlefield, en route through the Maw. One consideration I had was to space the Raider's command crew (keep the indentured crew who had no idea what was going on), take the pilgrims and surviving crew from the Traveller, put them aboard the raider with a delegated command staff from the PC's ship, and strip the Traveller for parts. Make it out of the Maw intact, and work things out upon arrival at Footfall?