Satin broken combo - discard full deck in one Marshalling - probably need errata

By Miklos, in 2. AGoT Rules Discussion

In our meta one of the guys come up with the combo:

Recruiter for the Watch

Robert Baratheon (Tower of the Hand)

Satin

In the Marshalling if they are all out, it is discarding all cards from the deck. (To win the game, you just have to have a bigger deck than the opponent. Also if you have Builder of the Watch out, you can have a deck while the opponent does not.)

add in motley crewmen for even more fun. go ahead and try to get the combo off though. let me know how it works out of 10 games.

It's also worth noting that I have seen decks discard the opponent's deck in the first round or two, then lose the game.

Yeah, this combo (or substantially the same combo) has come up before. Many people swear by it, many others say that it's easily disruptable. FFG will do what they do with it, when they do it. Is it a limit on Satin? Is it a limit on Robert? Who knows?

All I can say is that, if history tells us anything, FFG will nerf the combo out of existence eventually. Combo play like this seems to draw a lot of loud, irate screaming from the AGoT community-at-large and FFG usually does more than enough to placate the masses on these issues.

So you don't have much hope that you'll be able to resurrect your 59-holy-crests-and-a-location insta-win deck?

radiskull said:

So you don't have much hope that you'll be able to resurrect your 59-holy-crests-and-a-location insta-win deck?

The one that truly stung was adding the "limit 4 times per phase" to WE-Viserys. Before that, I was running a deck that involved getting him and a whole bunch of weenies into the dead pile, then playing Plea to R'hllor to bring him and about 10 other characters into play at the same time. He gained 11 power (most in moribund) upon his return with that many other characters and I won the game before he left play again - and the close of the event's Player Action Window.

(Both decks ticked a lot of people off, largely because they thought they were winning before I pulled off the combo.)

Yeah, that would make me sad too.

I'm still waiting for the nerf to No Use for Grief, even though the combo that everyone's complaining about is EXACTLY what the card was designed for.

radiskull said:

I'm still waiting for the nerf to No Use for Grief, even though the combo that everyone's complaining about is EXACTLY what the card was designed for.

I really don't think they'll do anything to No Use for Grief any time soon. As many have said, it's not like the Sand Snake deck is tearing up the meta-game. It doesn't even seem to be the most popular Martell build.

ktom said:

radiskull said:

I'm still waiting for the nerf to No Use for Grief, even though the combo that everyone's complaining about is EXACTLY what the card was designed for.

Is it really a "combo" if it's just one very strong card? To me, that's like saying we need to do something about the Valar "combo" because all my characters die.

I really don't think they'll do anything to No Use for Grief any time soon. As many have said, it's not like the Sand Snake deck is tearing up the meta-game. It doesn't even seem to be the most popular Martell build.

There's way more card support for the House Dayne Mertell deck, and it does seem to be more popular. In my meta (which I admit is very small), here is only one other Sand Snake deck, and that's a new player who saw mine in action and started drooling.

ktom said:

radiskull said:

I'm still waiting for the nerf to No Use for Grief, even though the combo that everyone's complaining about is EXACTLY what the card was designed for.

Is it really a "combo" if it's just one very strong card? To me, that's like saying we need to do something about the Valar "combo" because all my characters die.

I really don't think they'll do anything to No Use for Grief any time soon. As many have said, it's not like the Sand Snake deck is tearing up the meta-game. It doesn't even seem to be the most popular Martell build.

I don't think so either. My comment was directed more toward the people who think the "combo" is game-breaking. I'm gonna defend any decktype I bring to a tournament, generally. :)

someone on a fan site recommended an errata that i think is the simplest and most elegant solution to this combo. errata satin to 'printed' night's watch character.

dh098017 said:

someone on a fan site recommended an errata that i think is the simplest and most elegant solution to this combo. errata satin to 'printed' night's watch character.

Sounds reasonable to me.

I have made a Satin mill deck, and never won with it. Twice I got the combo off first turn, and lost both times. The other times I would have gotten the combo off, but a Finger Dance to cancel Yoren's Task, and cards in shadows prevented it. Maybe my deck just sucked or I wasn't playing right, but it really is a glass cannon deck. If it doesn't work, you lose, if it does work, you still might lose.

I haven't tried the Satin combo yet, and have never played against it either, so my opinion should be taken with a salt mine, but I tend to think it is too easy to pull off and should be nerfed. The best way to do it IMO would be to limit Satin to 3 times per round, like they did with Support of Saltcliffe. Sure getting the combo off doesn't guarantee you a win, but I find it gimmicky and un-fun. I also share ktom's assessment that FFG will take action, because I think their design philosophy leans toward avoiding this kind of infinite combo.

As for No Use For Grief, here I can speak with a lot more authority. I consider it safe to assume that I have played against this deck more than a lot of other players, and I think this particular combo should be let the hell alone. I think there's a place in the game for this glass cannon kind of combo. Potentially powerful, hard to set up, easily disrupted but insanely gratifying if it does get off - a Shagga player's dream.