Healing & Recouperation questions

By k7e9, in WFRP Rules Questions

Under the Rest & Recovery rules (page 88 in the Player's Guide) it says that one character can provide assistance to another character's Resilience chec by attempting a First Aid check. This generates fortune dice to the recovery check.

In the next paragraph it continues to say that if a character is skilled in Medicine they can provide similar assistance, but then it adds expertise dice to the check.

The first question I have for you all is, can you use both to aid a character? Can the same character provide both?

Next set of questions:
You can specialize First Aid towards Long-Term Care (accodring to the sample specializations under the skill) but in the Healing & Recouperation rules there's no roll required to provide this care. Should a First Aid (or Medicine) be rolled for Long-Term Care?
Can you provide Long-Term Care with First Aid only? In the Long-Term Care rules it states that you should be "overseen by a skilled caregiver" and later in the same paragraph "such as being tended by a priestess of Shallya in a Skallyan ward".

Last question, can you provide Long-Term Care and provide assistance to the Resilience check? I.e provide Long-Term Care to lower the difficulty of the Resiliance check by 1 and then roll Medicine and/or First Aid to add Expertise and/or Fortune Dice to the same check?

k7e9 said:

Under the Rest & Recovery rules (page 88 in the Player's Guide) it says that one character can provide assistance to another character's Resilience chec by attempting a First Aid check. This generates fortune dice to the recovery check.

In the next paragraph it continues to say that if a character is skilled in Medicine they can provide similar assistance, but then it adds expertise dice to the check.

The first question I have for you all is, can you use both to aid a character? Can the same character provide both?

Not 100% sure but basic english would imply yes, you can use both skills to gibe White and Yellow bonus dice

QUOTE efidm=622392]Next set of questions:
You can specialize First Aid towards Long-Term Care (accodring to the sample specializations under the skill) but in the Healing & Recouperation rules there's no roll required to provide this care. Should a First Aid (or Medicine) be rolled for Long-Term Care?

No roll. Long-term care is a useless specalisation. There are more than a few like this. Just because it has a specalisation doesn't mean there is a roll. See Dodge specalisation. :-(


QUOTE efidm=622392]Can you provide Long-Term Care with First Aid only? In the Long-Term Care rules it states that you should be "overseen by a skilled caregiver" and later in the same paragraph "such as being tended by a priestess of Shallya in a Skallyan ward".

First Aid is a skill involving healing therefore having it makes you a "skilled Caregiver". Indeed a Preistess of Shallyia doesn't get access to Medicine. What is required is a suuitable conditions to rest in. So resting by a cmapfire in the middle of the Reikwoods wouldnlt normally be eligible for longterm care. :-)

QUOTE efidm=622392]Last question, can you provide Long-Term Care and provide assistance to the Resilience check? I.e provide Long-Term Care to lower the difficulty of the Resiliance check by 1 and then roll Medicine and/or First Aid to add Expertise and/or Fortune Dice to the same check?

You may only provide assistance to a Resilance check if the target is doing normal rest and recovery.

If they are benefiting from Long-Term care they aren't engaged in normal Rest and Recovery. One caregiver can provide both types of assistance at the same time, but not to the same target. Note: If you take the First Aid specalisation "Normal Care" you would get an additional White die for the First Aid roll to assist the Rest and Recovery Resilance check.

Hope that helps

Unfamiliar with the formatting here. Hope this comes out better.


k7e9 said:

Under the Rest & Recovery rules (page 88 in the Player's Guide) it says that one character can provide assistance to another character's Resilience chec by attempting a First Aid check. This generates fortune dice to the recovery check.

In the next paragraph it continues to say that if a character is skilled in Medicine they can provide similar assistance, but then it adds expertise dice to the check.

The first question I have for you all is, can you use both to aid a character? Can the same character provide both?

Not 100% sure but basic english would imply yes, you can use both skills to give White and Yellow bonus dice

k7e9 said:

Next set of questions:
You can specialize First Aid towards Long-Term Care (accodring to the sample specializations under the skill) but in the Healing & Recouperation rules there's no roll required to provide this care. Should a First Aid (or Medicine) be rolled for Long-Term Care?

No roll. Long-term care is a useless specalisation. There are more than a few like this. Just because it has a specalisation doesn't mean there is a roll. See Dodge specalisation. :-(


k7e9 said:

Can you provide Long-Term Care with First Aid only? In the Long-Term Care rules it states that you should be "overseen by a skilled caregiver" and later in the same paragraph "such as being tended by a priestess of Shallya in a Skallyan ward".

First Aid is a skill involving healing therefore having it makes you a "skilled Caregiver". Indeed a Preistess of Shallyia doesn't get access to Medicine. What is required is a suuitable conditions to rest in. So resting by a cmapfire in the middle of the Reikwoods wouldnlt normally be eligible for longterm care. :-)

k7e9 said:

Last question, can you provide Long-Term Care and provide assistance to the Resilience check? I.e provide Long-Term Care to lower the difficulty of the Resiliance check by 1 and then roll Medicine and/or First Aid to add Expertise and/or Fortune Dice to the same check?

You may only provide assistance to a Resilance check if the target is doing normal rest and recovery.

If they are benefiting from Long-Term care they aren't engaged in normal Rest and Recovery. One caregiver can provide both types of assistance at the same time, but not to the same target. Note: If you take the First Aid specalisation "Normal Care" you would get an additional White die for the First Aid roll to assist the Rest and Recovery Resilance check.

Hope this helps

Yes, the formatting tool in this forum is horrible. Stuff seldom turns out the way you want it to.

Both the yellow and white dice would generate quite a large number of positive dice for the one making the Rest & Recovery check though, feels like no PC will suffer long from wounds or criticals. It just doesn't feel very Warhammer-esk to have the characters recover that quickly/easily (provided that they have someone with First Aid and Medicine in the group).

The explanation (from FFG I think) in regards to dodge is that you could roll coordination to jump out of the way of for example boulders rolling down towards you, then the dodge specialization would give you with a white die on that check. But it is still kind of a pointless specialization (block/parry even more so).
I might ask for a check to provide Long-Term Care in my group as a house rule, making the specialization worthwhile.

Shallyans actually do get Medicine as a Cult Skill, these are provided in Signs of Faith where all the imperial cults get two extra trainable skills depending on what faith they belong to. But I think you are right, First Aid can probably be used for Long-Term Care. :)

Thanks for the input!

While gaining Yellow dice to your resillance check is indeed useful, gaining additional White dice is in my experiance of somewhat problamatical benefit. :-)

And remember both skill cks have at least 2 Purple dice so gaining lots of successes is not assured.

You could use First Aid - Long-Term care specalisation for a bonus White die if you were trying to turn a substandard location into something suitable for Long-Term care. Pretty much in the same order of using the Dodge specalisation (otherwise known as "yeah, right") :-)