TI is great game but my group very often finds that end of the game is unsatisfying. So I made this variant hoping it would help make ending of the game more dramatic.
Variant rules:
Player who controls Mecatol Rex receives 2 temporary victory points
When player scores 10 VP (or when Imperial Rex is drawn) he doesn't win immediatly.
Instead he CLAIMS THRONE and extra "mini-phase" can be played
In that phase every player may refresh ( command counter is returned to command pool AND fleet movement is refreshed) 1 activated system and Mecatol Rex
Then players decide on order of playing.....player with most VP choses first ,2nd player choses 2nd etc...
Players are only allowed to activate systems containing enemy fleets or Mecatol Rex. Players can't stall using their racial abilities or action cards.
After this phase is over player with most VP is victorius
There is high probability that Mecatol Rex would change ownership, giving 2 victory points to another player.
The main idea of this variant is that in the last round all players will try to conquer Mecatol Rex. At the end of each game we would have epic battle in the centre of map. Also player could respond to "bubble victories" and weak military would mean -2 victory points.
Please give me some feedback and suggestions to improve it