Non-career advances and career skills

By StephenE, in WFRP Rules Questions

Can you use a non-career advance to buy a skill on your career profile.

For example - I'm a Disciple - Career skills - Charm, Education, First Aid, Intution, Invocation, Piety.

I have learnt Charm as my standard advancement skill.

I have also used my limit of 2 Open Advancement slots on skills to gain Invocation and Piety.

But I want to gain Intution as well.

Can I use a Non-career advancement slot to learn it?

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"Characters have the option tp acquire skills and abilities outside their current career by spending additional advances. However spending advances on skills and abilities not listed on the career card do not count as advances towards completing the characters current career."

(followed by a list of the cost of buying non-career skills)

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I read that as these are used for buying non-career skills, but some of my friends thinks it is merely saying that using a Non-career slot to buy the skill means it doesnlt count as part of your career, but doesnlt limit what skills you buy.

Can someone please clarify.

Thanks

You can buy the skill as out-of-career, paying 2 advances (or 4 if it's an advanced skill).

i have actually never thought about it that way.

i would say, if you have already trained/aquired as many skills as you can in your career, you are technically able to spend 1 more advance and use it as a non-career advancement. but im not sure if i would allow that as a GM because it makes the limitations kind of pointless...

for me the non-career advances are really used for skills/advances OUTSIDE your current career, for example a training in weapon skill for a initiate

nephtys said:

im not sure if i would allow that as a GM because it makes the limitations kind of pointless...

I don't get the reasoning here. If you want to buy more than you are allowed, then you have to pay extra for it. Paying extra is a big deal, especially if it's for an advanced skill.

The alternative is that once one has used all their allotted skill advances, then they can only buy things that they don't do in their career.

I'm not sure if there is an official rule on this but it makes sense to me that if you can spend experience on a skill that is outside your career path, then spending experience within your career path, (regardless of "completing" the career) should be realistically more accessible. But, this is where the GM and the player talk about it, as you would with any skill outside your career path. Does it make sense? Does it fit into the story and agree with your characters progress?

I totally agree that now that the career is "complete" that further career training should be considered outside the career and the experience cost should reflect this.

Think about it this way. You've completed a career and there are still some skills you want from it but you can't because you've completed it...so you change careers. This new career doesn't include the previous skills you wanted, but now you can buy them as non-career advances? A bit odd. In the end the same amount of EXP is spent so talk with your GM. Roleplaying is flexible, rules are malleable.

It''s all answered on the FAQ on page 3:

If you have filled all your career advances then your career is considered over and you can''t learn anything from it. So anything you will learn until you changed career will be considered non-career advance.