Team Games

By Carnate, in StarCraft

When I played with my friends, we played a team game. But we had a few questions about that game mode and we made some rules. I'd like to ask whether you agree with those rules.

1) Your team can only have one base on the same planet.
Beacuse e.g. if your team has got two bases on Abaddon with air support module, the opponent team(s) cannot attack that planet (except if the opponent player has got the offensive module but in the original game that module didn't exist).

2) You can use your teammates' transports.
This is obviously needed if the previous rule is eligible because if you can't have a base on a planet, you can't buy transports on that planet's navigation routes. Therefore a player has to be allowed to use teammates' transports.

So we made these two rules and we believed, these didn't make (many) disadvantages. Do you agree?

Now that the invasion module exists the two base rules can probably go away.

1) New module in BW solves the problem. Without expansion set, it is reccomended to use a rule from FAQ (see pdf below)

new.fantasyflightgames.com/ffg_content/StarCraft/scbw_faq.pdf

2) This is not necessary, because your teammates:

- can find another way to get to adjacent planet, in most cases

- it is a part of team decision to block in that way some small planet. A part of strategy, i would say.

- you team can voluntarily destroy one of the bases blocking the area (I'm not sure here)

What's more, it would really make the expansion and any team actions too easy.

Thanks for the help.

Sorry to spam a bit, but Team Play generally sucks in SCTBG.

Stefan said:

Sorry to spam a bit, but Team Play generally sucks in SCTBG.

I played team game only once, and really liked it. The oppotents - too. Despite of fast eliminating my teammate I wasn't still up the wall and almost won it, 1vs2 . Probably - because of very propitious Galaxy Setup to me (played Kerrigan and got 4 CP per round from early start).

I suppose that:

more people in team game ---> more planets ---> more problems with transporting units / team cooperation ---> but it's still more fun IMO, until player is capable to do anything against oppotents, at least by blocking their order stacks.

Whoa whoa whoa....this is not my batman cup... and whats this about team game sucking?

I know its a matter of opinion but you didn't state in your opinion they suck. You just flat out stated they suck.

Well, IMO team is the only way to go with this game. I played FFA all the time then tried a team game 2 v 2 and have not gone back since. The whole team aspect works so well for this game IMO. I feel it cuts down time, because instead of waiting on an opponent to select his techs, you will be using that same team to strategize with your fellow team member. I could go on about all the other pros but I don't want this to turn intoa fight or rant lol.

Besides I know you just forgot to say "in my opinion"... right?

Back on the creators topic. I do not think you need the home rules if you hav ethe BW expack.

Could you go over the pro's please? I have no opinion on it because I once played a 2v2 with a newbie and it was generally a 2v1. Can't say much about that.

Play more team games to discover the pros. I don't feel like hijacking this thread or being flamed for my opinions. Well not today at least.

Just taking it easy today. cool.gif

One nice thing about team games is that it allows factions with special victory conditions that aren't very good for collecting points to still concentrate on special victory.

For example Raynors special victory isn't very good because it is about controlling resource areas instead of point areas so if he goes after it he doesn't naturally acquire points. In a team game he is free to go after it because he has his teammate there to collect points.

We have tried a some FFA games with vanilla SC and found it really boring with special victory conditions and all the turtling..

The problem with FFA is, you usually can not afford to attack someone as there are 2-3 other people around you who are waiting for you to spread your forces. This is why I believe Twilight Imperium can not show all of its potential.. We should try it 3v3 sometime. Anyways...

After these experiences we started playing 3v3 and OMG it is insanely fun!!!!!!!!!! Making strategies as a team adds so much to the game because there are so much different stuff you can do.

Then came Brood War, and playing Brood War 3v3 is even more awesome because of leadership cards and heroes and the EPIC Collateral Damage, the game is so unforgiving when played with experienced pleyers.

I advise everyone to play this game 3v3 rather than FFA, or at least try it 2v2, I guarantee you will have more fun since the complexity of strategies and the brutality of the results of your strategies increases alot..

Have fun.

It doesn't matter if you play FFA or Team Games - there are always a lot of things happening on board.

The problem of FFA is that some players may use to their advantage the others' grapples, and win the game even being not disturbed or without attacking the others (easy and boring victory). So that FFA usually works well only with 4 players:

- not too big galaxy

- possible 2 "duels" (each side engaged) or only 1 passive player (but that not always quarantees him the victory)

In Team Games much depends on all players skills. So that, it is good to practice a lot in FFA at first. But even in 3v3 games you can find unfair or boring some galaxy setups.