The Threat of War fan-made expansion needs YOUR help!

By pwvogt, in The Lord of the Rings: The Card Game

I've been working on my own homemade mini expansion for this game for a while now. I wanted to see how we could play full-blown armies in a game primarily designed around questing. To do so, I've created a new card type - the Army. At this point I have is a seven page word doc with two pages of rules to explain how Armies are put into play and how they difer from Characters (a.k.a. Heroes and Allies) and then five pages worth of cards for the four spheres and neutral cards.

All in all, the expansion has 18 total cards designed for it - four for each sphere and two neutral cards. These cards (and the rules for that matter) are still in early development, but the rough structure is there. I'm looking for some help to do some rough mock-ups of the cards and more importantly players willing to playtest the cards in both solo and multiplayer formats. Anyone who helps will have their name added to the final pdf of the expansion which I will be putting up over at The Hopeless Gamer. I plan on keeping a design blog over there as well for those interested in following along.

If you're interested in helping out in any capacity or just want to see what I've got, feel free to post a reply here or you can send an email to [email protected]. I've copied the introduction for the document below to give you a better idea of the purpose and function of the expansion.

Introduction
Armies are a new card type for the LotR LCG from Fantasy Flight Games. This mini expansion is very much a work of a fan of the game and not meant to be considered as condoned by or really having any connection at all with Fantasy Flight Games or the Tolkien estate.

Through out the epic stories told by J.R.R. Tolkien, the heroes and champions of the free peoples feature heavily, and yet armies play a strong role as well. Without the mustering of Rohan, King Theoden could not have rode across the fields of Pelennor to defeat the king of the Haradrim in single combat. Aragorn alone could not have turned the tide of that same battle without the rangers of the Dunedain and armies from Southern Gondor. While Sam and Frodo courageously trekked across Mordor, King Elessar's army drew the gaze of Sauron away from the tiny hobbits and toward the threat at his front gate.

To this extent, Armies are not designed to replace the heroes and allies we know and love in our decks. Armies are distinctly not considered a character for example in the rules when it comes to ways the players can affect them. Also, you'll notice that Armies are useless when it comes to questing – exploration of the lands and pursuit of a quest will always be the work of bold individuals and small companies of heroes.

Armies are expensive in a number of ways, and whenever a hero has gathered such a sizable force to aid him, he lights a bright beacon that attracts Sauron to a potential rival that much quicker. Still, an Army can only be brought together under the leadership of the heroes. Will you lead the Armies of Middle Earth against hopeless odds and the limitless swarms of the Enemy?

make sure you post this on BGG as this forum sucks and this thread will be pushed into obscurity nvr to be seen again in a short ammount of time.

That's a great idea which did somehow not occur to me, thanks!